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Master of CommandNewsPatch v1.3.1 + New Roadmap!
Game update

Patch v1.3.1 + New Roadmap!

Master of Command · published 3 Mar 2026, 19:25 UTC · build 22182171

All newsPlayers around this dateRead on Steam

Campaign Changes

- Possibly fixed a bug where you could receive two of the same doctrine rewards

- The drilling stance no longer uses ammo to train the units who are already max veterancy 9 in your camp

- If you take the experience gain in the post-battle screen, it will no longer disperse the experience equally among units who are already max veterancy 9, and instead give it to the units who are not at max veterancy

- “Local Guides” doctrine was not revealing the encamped armies alongside the settlements like it said it would do, this has been fixed.


AI Changes

- The threshold for the AI to break out of its defensive stance while using the defensive personality has been lowered. If a defensive AI is taking a beating by the player’s artillery or skirmishers, they will now more willingly break out of the stance to attack.

- Added a parameter so that defensive AI can not take a defensive position if they have no artillery at all instead of making it a random chance.

- AI fix made. Units who retreated and rallied under the defensive stance were previously running back into their defensive parameter even if it meant walking straight into the player’s units. This is no longer the case.

Battle Changes

- Fixed a bug with cavalry carbines that let you skip the reload and fire multiple times which could be done by turning auto-target on and off or just switching targets.

- If your troops run out of ammo, they will no longer finish reloading (since they have nothing to load left)

Hall of Fame Changes

- We introduced the “Hall of fame” feature in the last update which lets you save officers and regiments to be memorialized. You could previously only save units once you finished a campaign. We just changed it so you can open up your unit stats mid-campaign (by clicking on the command tent in the top center of the screen while in the camp view) and save a unit to the hall of fame. Keep in mind that the Hall of Fame screen will display the units’ stats and name only at the time that you saved the unit.

UI Changes

- We added the small horse head or cannon icon in the unit upgrade tree so it’s easier to tell which units are cavalry or artillery.

- Changed the icon for the “Santa Cruz” treatise to have a green infantry icon. This treatise is now only equipable by light infantry since its bonus is a boost to open order accuracy (which only light infantry can access anyways). We also fixed a bug with this item where it wasn’t displaying the accuracy buff you were getting while your light infantry was in open order, this has also been fixed.

- Fixed this UI display when you lost a battle, that “No Reward” was spilling off the paper.

- Adjusted some buttons to better contain text for other languages without spilling out as much (like in the image)

- I forgot to mention in the last changelog that we added these new generic emblems any nation can use

- Fixed a UI issue here where if you scrolled on the regimental stat screen, officer hats would appear through the UI.

Localization

- Updated some localization for the HRE armies that were wrong

Fixes

- Possible crash fixes w/DirectX12

Modding Changes

- Added a new “Extended Functionality” mod that gives you more scripting support

- The “mustering” stance that the HRE gets uniquely can now be modded to give to other nations and can be done so modularly. Meaning, you can add/remove/stack whatever stances (like having drilling + mustering)

- One of the new tricorne hats we added for modders was not set up correctly in the bust editor and has been fixed

"Wave II" Roadmap

New roadmap announced. Our goal with this next round of updates will be to simply add as much variety as we can in all aspects of the game. New doctrines, new nation, new weather system to shake up battle tactics, new region biomes to shake up the strategic layer, new officer skills, new encounters, more AI personalities to make battles more dynamic, and a camp retinue system to give the player more control over their builds. We hope to make every run feel much more unique by the time we're done with the Wave II updates.

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