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NomoriNewsPatch Notes for Nomori Demo up to 0.1.51
Game update

Patch Notes for Nomori Demo up to 0.1.51

Nomori · published 27 Feb 2026, 11:18 UTC

All newsPlayers around this dateRead on Steam

0.1.51

  • Added massive amount of UI on-boarding changes with certain button prompts appearing more center on screen when first learning new abilities or when interacting with certain characters for the first time.

  • Improved the on-boarding for the fact that UI is often depicted in the top left corner.

  • Fixed most sequencing issues in the dialogue in all the levels. Dialogue will now either disappear or not appear depending on if its still relevant.

  • Fixed a reset time inconsistency around the bridge collapse where certain dialogue would keep repeating if though world lore wise it didn’t make any sense for these same conversations to keep happening.

  • Fixed some camera issues in the conversations with Chooro.

  • Fixed a save reload issue that cause a somersaulting Ponta to appear where he should have returned to his Idle animation.

  • Turned some mandatory dialogue with Yuki into optional conversation stones.

  • Improved the ease at which you need to angle yourself to start a conversation with Chooro. We noticed many players walking around for minutes before noticing the talk to prompt with Chooro.

  • Fixed an issue where Portals looked weird in cut-scenes when FOV was anything other then 60. Cut-scene Portals are now consistent with whatever FOV you set.

  • Lowered the Portal Rotation speed and made the snapping curve more smooth.

0.1.50

  • -Fixed an issue where you could soft lock yourself in an end-gate by quickly removing a Slimebun from the goo collection when falling inside the End Gate.

  • Fixed Lighting issues and post processing issues related to the Background trees.

  • Fixed a performance issue specifically related to Windmill Village.

  • Made big changes to the visualization of when you rewind a Slimebun back in time and then unfreezing it. This now causes the time path of the future which is no longer attached to form tiny purple blobs that fade out of existence instead of them just disappearing in a flash.

0.1.49

  • Many prop collision improvements.

0.1.48

  • Added small notification when a Kodama is collected in top right corner. 

  • Added 2 additional easy to get Kodama in Face in the Rock and Windmill

  • Fixed the jittering in the bridge collapse.

  • Added beautiful new Giant Background trees in the background of all levels.

More from Nomori

Other announcements

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Announcement10 Sep 2026Nomori releases on September 23!We are excited to announce that Nomori releases September 23! Get ready to turn portals, throw slimebuns, solve puzzles and reconnect the spirit world! Venture into a vividly rendered fantasy world full of colorful and eccentric spirits! Control time and space to solve puzzles and learn to see the world from exciting new perspectives. We are very proud of the game and we look forward to seeing…Community11 Jun 2026Entering Nomori's final development stageHey everyone! Let me give you a development update on Nomori. I don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save st…Game update30 Apr 2026Patch Notes for Nomori Demo up to 0.1.560.1.56 · Reworked the character Blobshadow to help with platforming. Before the drop shadow did not work on grass, which is a large part of the game. · Also added blobshadows to Kodama and Ponta making them a lot more grounded in the world. · Audiofixes for certain hardware. Before some people experienced jitters in the audio when too many audio sources played at once. We made adjustments to th…