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Endless TacticsNewsThe Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99980)
In-game event

The Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99980)

Endless Tactics · published 12 Oct 2025, 05:32 UTC · build 20344680

All newsPlayers around this dateRead on Steam

Back again with another biweekly (or close enough) dev update! Once again very much focused on QOL, accessibility and general polish. The goal behind this one was to make the barrier of entry as low as possible, physically most of all - whether you're on crappy laptop with no mouse, on a Steamdeck, busted your keyboard, are left-handed, one-handed, hate using touchpads, or whatever in between, you should be able to play it just fine now. Oh, and we also just released our Demo Page at last, so be sure to leave your review in there if you want to ;)

CHANGES

  • Keyboard-Only Mode - As the name says, you can now finally fully play the WHOLE game only (and I mean it) using your keyboards. Use the arrow keys and/or WASD to navigate throughout the whole UI, and basically the same logic as the Controller's to navigate through the game's board. Tons and tons of improvements to input-handling, input-switching, UX/UI, controls, and more! The input icons now also dynamically switch whenever you enter keyboard-only mode (aka using the arrow keys to navigate).

  • New Mission/Artifacts - New Codex-discovery Mission-type, along with COMPLETEIONIST 1 Mission, which now unlocks endgame Upgrade "Hacked Enemy Units", fittingly so. New rare Artifact "Fractalis": +1 AoE and -2 Damage for every TANK Unit (loosely based on a previous user-suggestion from our forms).

  • Non Linear Volume Sliders (for all of you who deeply despise unreliable volume sliders).

  • Custom Artifacts Mode Improvements - Dynamic tooltip icons for stacking/unstacking artifacts, better navigation, visual feedback, etc.

  • Seamless Input Switching - No more going back-n-forth to the options menu to switch input-mode. Just hit the hotkey, and/or any controller button to active controller-mode, disconnect/connect it to do the same, etc...

  • Egg-hatch blocking damage (to keep it consistent with Nest-spawn blocking).

  • Major Improvements to the Units' Context Menu.

  • Actual Cloud Save-sharing! (between the Demo, Full Version, and upcoming Prologue)

  • Minor main menu overhaul.

  • Better Mouse and Mouse-only Navigation.

  • Even more controller QOL and tweaks.

  • New "Cycle Target" UI display

  • Upgrades Menu Improvements

At this point I'm just adding imaginary items to the bucket list to keep it going, but I'm soon running out of them once again. Any feedback from now on will be almost instantly taken into account, so don't be shy!Final enemy Unit, The Corruptor, soon to be implemented (as soon as the assets for it are finished). Functionality-wise, it's already 100% complete.

As always, most of the feedback gathered and addressed from our Reddit.

Feedback Form

Discord Server (Dev Updates)

- the_procrastinator

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