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STARIO: Haven TowerNewsDevlog #3: From Sketch to Skyline - How does concept art turn into a real game?
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Devlog #3: From Sketch to Skyline - How does concept art turn into a real game?

STARIO: Haven Tower · published 29 Aug 2025, 10:31 UTC

All newsPlayers around this dateRead on Steam

Hello, everyone!

Today, we’d like to share a glimpse into the design of some of the buildings you’ll encounter in the game.

From the simplest Hut to the many varieties of Brick Factories, bringing these structures from concept art to what you finally see in-game is never a straightforward copy-and-paste—it’s all about trial, adjustment, and finding balance.

🏚 Refining the Roofs

The Hut’s roof went through many experiments in concept: fabric, bamboo, even worn bricks. In the end, we settled on a clean, unified tile design—easier on the eyes, and more in line with the game’s overall art style.

Its upgraded version—the Brick House—also went through several design passes. We wanted it to have its own character without looking out of place. After multiple iterations, the version you see in-game today was finally chosen.

🎨 Crafting the Brick

Brick Factories are one of the key industrial foundations in the Vertical Kingdom. Their colors were fine-tuned across many rounds of testing: How should we bring out the metallic texture of certain parts? How bright should the base tones be so that each type feels distinct yet visually comfortable? After plenty of tweaks, we landed on a palette that felt just right.

⚙ Balancing Art and Performance


One of the biggest challenges in turning concept art into in-game models is ensuring smooth performance. Overly intricate decorations may look stunning on paper, but they also drive up polygon counts and risk slowing things down. Simplify too much, however, and you lose the beauty that gives each building its charm. Finding the right balance meant countless tests and adjustments.

Every building you see in the game—each tower segment, and even the strange little creatures drifting in the sky—has gone through its own series of unseen iterations, all in pursuit of harmony between aesthetics and performance.

And this is just the beginning! The EA version will bring even more distinctive buildings for you to discover—so stay tuned!

Lastly—don’t forget to wishlist us!

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Community24 Apr 2026Reach for the Sky! A 10% off discount is around the cornerGreetings, everyone! With the Steam Eastern Game Fest just around the corner, we are excited to announce a limited-time 10% off discount for STARIO: Haven Tower, from Apr 24th to May 5th (PT) . If you've had STARIO on your wishlist, now is the perfect time to Tower Up ! Hope you enjoy the journey upward!Major update9 Feb 2026V0.3 Lights in Clouds Out Now | 10% Off | Update RoadmapHi everyone, STARIO: Haven Tower v0.3 Lights in Clouds is officially live! We’ve previously shared the deep dives into this update’s content. If you missed them, feel free to check out the details here: Also, from now until February 22nd at 10:00 AM , the game will be on sale at 10% OFF (matching its historical low). It’s the perfect time to add it to your library! V0.3.1.5138 Patchnotes Featur…Community29 Jan 2026V0.3 Lights in Clouds Preview | Airships Docking, Lights Illuminating the CloudsHi fellows! We have some exciting news to share: V0.3 Lights in Clouds is just around the corner! Our team has been working around the clock on development and testing, fueled by the hope of releasing this update before the Lunar New Year. Today, we’re finally ready to pull back the curtain and show you what’s coming in the new version. 👋 More Life in the Tower! In this update, we’ve overhaule…