Hi everyone,
STARIO: Haven Tower v0.3 Lights in Clouds is officially live!
We’ve previously shared the deep dives into this update’s content. If you missed them, feel free to check out the details here:
Also, from now until February 22nd at 10:00 AM, the game will be on sale at 10% OFF (matching its historical low). It’s the perfect time to add it to your library!
Added Batch Build and Dismantle. While building, press Shift once to enable horizontal batch building or dismantling; press Shift again to enable vertical batch building or dismantling.
Added a new full-layer building: Airship Port. Airships provide long-distance, high-capacity cargo transportation.
Added the Structural Block Upgrade technology. After unlocking it, structural blocks gain more visual variations and improved stability.
Added more detailed ground environments. The ground scenery beneath the Tower will now vary depending on difficulty level.
You can now hold Shift to set Food Supply for all layers at once.
Guidance tips can now be disabled in Settings → Other Settings.
Reworked Towertizen animations on buildings. Workers in workshops now behave more vividly.
Reworked the models for Jump Platform and the Sky Wheel.
Reduced the height of the Sky Wheel from 10 tiles to 9 tiles.
Adjusted the construction costs of the Threshing Yard and Stable, making them easier to build in Sand Zone.
When resetting the camera with the F key, the view will now focus on the center of the current tower body instead of the tower base.
When constructing a new tower layer, the camera will now reset to the tower layer rather than the base.
Removed the Shift auto-bracing feature.
Added a flag-waving animation to the Stronghand Platform.
Optimized overlapping issues in worker animations.
Moved the porter hint to another location to avoid blocking the Porter Settings panel.
Set the bottom-right control UI to the top layer to prevent it from being covered by other windows.
Added lighting to residences when they are occupied by residents.
Fixed an issue where building durability would reset after remodeling a tower body.
Fixed incorrect preview colors when constructing or remodeling tower layers.
Fixed incorrect Towertizen work distance display for full-layer buidings with multi-level height.
Fixed an issue where demolishing a full-layer building could also remove the tower layer.
Fixed an issue where buildings such as Jellyfish Dock could continue working after Jellyfish Bay was removed.
Fixed an issue where buildings such as the Jellyfish Bay Dock would not function if built on the Jellyfish Bay layer without being adjacent to it.
Fixed an issue where totems on the Sky Spire would continue glowing even when the corresponding Miracle Tower body did not exist.
Fixed an issue where the tech tree would reset to the bottom after re-entering it when previously scrolled to the top.
Fixed an issue where items obtained from disasters were not visible in the Cargo Collection panel and Porter Settings panel.
Fixed an issue where porters would not transport items even after timing out if the transportable amount was lower than the dispatch amount.
Fixed inconsistent buff range detection between Potato Farms and other farm types.
Fixed an issue where items thrown form the Stronghand Platform could teleport unexpectedly.
Fixed an issue where manually entered values in the Turtle Port panel did not match the displayed results.
Fixed an issue where building panel information was not updated after pasting Manifold Spire settings.
Fixed an issue where copied building settings would reset after entering demolition mode once when using Shift to copy buildings.
Fixed an issue where construction grids on other layers would still appear when building in single-layer view.
Fixed an issue where items could still be input when a pipe endpoint was suspended in midair.
Fixed an issue where pipe endpoint icons were not cleared properly when connecting two pipes end to end.
Fixed incorrect pipe endpoint models when merging two pipes.
Fixed an issue where clicking the Ecological Garden could cause camera clipping through gaps between pillars and walls.
Fixed a visual floating issue caused by the fourth-layer platform disappearing after completing the World Tree.
Fixed texture flickering issues when building Stronghand Platforms and Small Statues on small structural blocks.
Fixed an issue where visual effects from the Sky Spire could persist in single-layer view after activation.
Fixed several localization issues.
We want to say a huge thank you for joining us on every step of this journey, and we are excited to head into the next chapter with all of you!
Beyond this current update, we’d also like to share a glimpse of the future. In the coming year, we hope to have you by our side as we witness the growth of STARIO together 🍻
Finally, we’d like to wish everyone a very Happy Year of Horse! May the new year bring you great fortune, joy, and the best of luck!