Hi folks! The game’s development has now entered its final stages, and we’re really hoping to get it into your hands soon!
In our last post, we gave you a brief sneak peek at some of the new content coming in the EA version — today, we’d like to share a more detailed look with you.
The Tower has more secrets to share, and today’s reveal is… the Ritual Platform!
In our last post, we mentioned that the EA version will unlock the “Ritual Platform,” allowing you to change the gameplay through rituals and Faiths.
You’ll be able to unlock the Ritual Platform fairly early in the game. Like the Jellyfish Bay, it’s a special structure converted from your existing tower — but unlike it, the Ritual Platform requires three vertical floors.
By unlociking the Platform, you can freely select and combine different types of rituals to match your city-building strategy.
Three Ritual Categories:
Aether Rituals (e.g., Levia Ritual): Lightens gravity, allowing buildings to extend farther and carriers to work with ease.
Vita Rituals (e.g., Migrana Ritual): Enables citizens to work across greater vertical distances.
Fabrik Rituals (e.g., Pendara Ritual): Boosts production the farther structures are built from the core.
Rituals can be combined for layered effects — but watch out! Many come with “reasonable” trade-offs.
For example, Levia Ritual weakens gravity, but also slows down pipeline transport efficiency. A blessing for manpower-focused towers, but perhaps not ideal for logistics-heavy builds.
Each ritual consumes a specific amount of Faith and items.
Once activated, a ritual runs in cycles:If required resources are available at the start of the next cycle, it will continue automatically.
If not, it will pause until supplies are replenished.
Tower Masters, make the most of these systems and explore all the possibilities this towering vertical world has to offer!
In the haven tower, a Towertizen’s Spirit determines their quality of life—and can even change the home they live in.
When a Towertizen’s Spirit reaches the upgrade threshold, their entire home will be transformed from a humble Hut into a sturdy Brick House, increasing its capacity and expanding its Work Range.
Spirit is made up of six different needs. While fulfilling any of these needs can raise Spirit, in the early days—when resources are scarce—the most cost-effective approach is to improve the Environment in residential areas.
This is where the Green House shines: not only does it quickly raise residents’ Spirit, but with clever placement, multiple Green Houses can stack their Environment bonuses for maximum effect.
And as a little EA sneak peek, we’re also revealing the upgraded version of the Green House—check out the in-game model and concept art for the Vertical Garden!
That’s all for today’s update! We’re heading back to our work, but if you have anything you’d like to discuss — or chat about with other Tower Masters — feel free to leave a comment below, or join our official Discord Server:
https://discord.com/invite/sfXVUFRzP7
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