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sfsimNewsPlaytest is live!
Steam news

Playtest is live!

sfsim · published 3 Jul 2025, 20:14 UTC

All newsPlayers around this dateRead on Steam

Hi everybody!I have just pushed a playtest build to Steam and the button to join the playtest is visible on the sfsim page now. Before you join, please be aware that sfsim is still very much a work in progress and a lot of things are still missing! Also check the estimated graphics requirements on the sfsim page in case you want to run the game fullscreen. At the moment you can take off and fly around in the atmosphere and the aerodynamics should be fairly realistic.

See keyboard shortcut page for up-to-date keyboard bindings.


Note that you need to operate the rudder and flight stick in combination to prevent large side slip angles which cause the delta wing to roll.Let me know if there are any problems.
I tested it on Windows 11 and Debian 12, but I hope it will run on other versions of Windows and GNU/Linux as well.If you have time, please head over to the sfsim playtest discussion and let me now your thoughts.
Here are a few questions from my side:

  • what graphics card do you have?

  • what is the resolution of your screen?

  • what is the framerate of the game in fullscreen mode?

  • what do you think about the graphics quality?

  • did you enjoy the aerodynamics?

  • what do you miss in the space sim genre?

  • are the keyboard mappings ok or would you prefer them different?

  • do you have any questions not answered in the FAQ?

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Community6 Sep 2026ShockwavesI am excited to share early results of shockwave rendering with the community! I would like to add visualization of a glowing shockwave during atmospheric reentry in the sfsim spaceflight simulator. I explored possible approaches by discussing the problem with Google Gemini. Popular approaches seem to use meshes with animated semi-transparent noise textures. However this still leaves the proble…Major update27 Aug 2026Deferred RenderingI have released version 0.30-1 of sfsim . This release introduces a major overhaul of the rendering code as well as a runway for the spacecraft. The rendering system is implemented using the Clojure programming language as well as GLSL . LWJGL3 is used to access the graphics card’s OpenGL bindings. The new rendering code uses deferred shading , which first computes and stores per-pixel geometry…Game update7 Aug 2026Metallic and roughness factorI have released version 0.29-1 of sfsim . The Open Asset Import Library (assimp) which is shipped with the LWJGL3 library has been updated some time ago. I am now able to access the metallic value and the roughness value from the glTF exported by Blender . The metallic and roughness value are now used in the model shader programs so that the spacecraft has a more metallic surface. In the meanti…