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sfsimNewsWorking on Landing Gear
Community

Working on Landing Gear

sfsim · published 7 May 2025, 22:20 UTC

All newsPlayers around this dateRead on Steam

At the moment I am developing the landing gear for the spacecraft in the upcoming sfsim simulator.

The Jolt Physics library provides a great physics implementation for wheeled vehicles.
Previously I have implemented extracting a small part from the planet mesh and convert it to a Jolt Physics mesh.
This then can be used to simulate the behaviour of the suspension and the wheels when the gear makes contact with the ground.

Watch on YouTube

I am also working on an animation for gear deployment.
Blender supports different constraints such as inverse kinematics as shown in Mark Alloway's tutorial.
Here is a video showing the first working version of the landing gear (doors not implemented yet).

Watch on YouTube

Only part left to do is baking animations, exporting it to glTF and driving the animations using information from Jolt Physics.

Let me know if you have any comments or suggestions.

If you are interested in a realistic space flight simulator, please consider wishlisting sfsim on Steam.

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Community6 Sep 2026ShockwavesI am excited to share early results of shockwave rendering with the community! I would like to add visualization of a glowing shockwave during atmospheric reentry in the sfsim spaceflight simulator. I explored possible approaches by discussing the problem with Google Gemini. Popular approaches seem to use meshes with animated semi-transparent noise textures. However this still leaves the proble…Major update27 Aug 2026Deferred RenderingI have released version 0.30-1 of sfsim . This release introduces a major overhaul of the rendering code as well as a runway for the spacecraft. The rendering system is implemented using the Clojure programming language as well as GLSL . LWJGL3 is used to access the graphics card’s OpenGL bindings. The new rendering code uses deferred shading , which first computes and stores per-pixel geometry…Game update7 Aug 2026Metallic and roughness factorI have released version 0.29-1 of sfsim . The Open Asset Import Library (assimp) which is shipped with the LWJGL3 library has been updated some time ago. I am now able to access the metallic value and the roughness value from the glTF exported by Blender . The metallic and roughness value are now used in the model shader programs so that the spacecraft has a more metallic surface. In the meanti…