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MindustryNewsBuild 148 (Beta)
Game update

Build 148 (Beta)

Mindustry · published 21 Apr 2025, 14:14 UTC · build 18181021

All newsPlayers around this dateRead on Steam
  • Fixed info button in tech tree not being clickable
  • Fixed stats for Scathe not displaying correctly
  • Fixed liquid transportation blocks being too explosive when full
  • Fixed moving a build plan always moving it to the front
  • Removed tar fields requirement for Plastanium Compressor research
  • Various minor map fixes for Origin, Sea Port and Extraction Outpost
  • Added support for named colors in logic with %
  • Added sensors for display size and draw buffer size
  • Added tiled logic display block
  • Reverted bridge cost increase
  • Made Fungal Pass a requirement for T2 units
  • Rebalancing of Erekir turret ammunition
More from Mindustry

Other announcements

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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…