Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Age of Darkness: Final StandNewsAge of Darkness: Final Stand - Patch v1.0.2.0 Crash, Desync Fixes and More!
In-game event

Age of Darkness: Final Stand - Patch v1.0.2.0 Crash, Desync Fixes and More!

Age of Darkness: Final Stand · published 31 Mar 2025, 23:00 UTC

All newsPlayers around this dateRead on Steam


Protectors of the Light,

The primary focus of this v1.0.2.0 Patch is to make significant improvements regarding the two key issues raised by our players: Crashes and Multiplayer Desynchronisations.

In addition, we aimed to address a number of other known issues that have been impacting the player experience for Age of Darkness.

Crashes

  • Crash fix when pressing the Multiplayer button repeatedly.
  • Crash fix when accepting Multiplayer invite.
  • Crash fix when completing an objective.
  • Crash fix when starting the game.
  • Crash fix for Aurelia’s Midnight Bloom ability.
  • Crash fix for unit rendering.
  • Crash fix for rendering crashes.
  • Crash fix for audio issue in Multiplayer.

Multiplayer Desynchronisations

  • Fixed situations where the game would get stuck .
  • Various fixes for desyncs occurring during data calculations for:
    • Resources generated by buildings.
    • Damage produced/received by Heroes/units.
    • Fear, burns, malice and horrify.

  • Desync fix for all quick APM selections for players during MP.

Updates

  • Research is now shared between players in Multiplayer.
  • New Building Icons have been added to the mini map:
    • All production and workshop buildings.
    • Watch Towers.
    • Treasury.

  • Added an FAQ button for situations where Multiplayer is blocked by Steam being down.
  • Fix for Steam Achievements when using Veil Bond; achievements now unlock for both Heroes.

General Fixes and Improvements

  • Fixed hidden mini-map icons appearing post-saving and loading during Campaign.
  • Fixed being able to get stuck saving after pressing the ‘save game’ button multiple times.
  • Fixes for the game pausing while out of focus.
  • Fix for abilities sometimes being canceled or firing in the wrong direction.
  • Fix for the ‘disable survival cutscenes’ option also disabling Malices.
  • Fix for the Hero select screen getting stuck when players switch between Heroes.
  • Fix for when players hold MMB while off the game window.
  • Fix for cutscenes resetting player’s adjusted FOW to default settings.
  • Fixed control settings to support thumb mouse buttons.

Multiplayer Specific Fixes and Improvements.

  • Fixed Volatist ranged units being able to be emboldened via the skill tree.
  • Fixed situations where players weren't properly able to join Multiplayer lobbies or start games.
  • Fixed Lightbearers owned by the client in Multiplayer games not healing units.
  • Fixed situations where the game would get stuck.
  • Changed Multiplayer games to autosave when they disconnect.
  • Fix for loading Multiplayer saves not pausing correctly.
  • Fix for being able to trigger research to happen on the wrong building by quickly changing buildings after starting research in multiplayer.
  • Fixed an issue where Nightmares could get stuck in Multiplayer.
  • Fix for Multiplayer games disconnecting on game start on some minimum spec PCs.
  • Fix for being able to transfer buildings that shouldn't be transferable by quickly switching buildings during transfer.
  • Fixed situations where the game would get stuck after loading a Multiplayer save file.
  • Fix for enemies in the Final Stand not being distributed evenly between Crystals.
  • Fix for the pause UI not displaying correctly in Multiplayer.
  • Fix to prevent players from being able to train units before researching them.
  • Fixes for the Steam Cloud file saving syndication to the player's local and Steam accounts.
  • Fix for Flamers not healing inside the Triage AOE zone.
  • Fixed ‘team colour error’ prompt when selecting a save file in the lobby.
  • Fix that prevents players on low-latency sessions from placing more builds down than intended.

UI Fixes and Improvements

  • Changed key bindings overrides not to mention a key when they're not overridden.
  • Changed minimap ping sizes.
  • Fix for research UI flickering.
  • Fix for ally’s Keep under attack UI displaying over the defeat screen.
  • Added a new confirmation prompt when removing save in lobby.

Audio Fixes

  • Fix for audio sounding distorted/broken in some situations.
  • Fix for Multiplayer Lobby Music and audio issues.
  • Multiple fixes for UI button’s SFX.

LOC Fixes

  • Fix for some error popups not localizing correctly.
  • Fixed missing strings for error prompts.


This update is a solid step towards ensuring the gameplay experience of Age of Darkness is at the level we desire. With this, we are aware that it does not fix all issues with crashes and desyncs. Rest assured, we are continuing to work on solutions to these problems, as well as fixes and improvements to numerous other known issues.

Special thank you to the community for the continued support. Your feedback and detailed reports are invaluable in helping us improve the game, and we are truly grateful.

Thank you,
The Age of Darkness Team

More from Age of Darkness: Final Stand

Other announcements

All news
Game update30 Jun 2025Age of Darkness: Final Stand - Patch v1.0.2.5 Bug Fixes and QoL ChangesProtectors of the Light, Today, we’re releasing patch v1.0.2.5, which continues to focus on improving game stability and reducing crashes. The update also includes several other bug fixes, as well as some quality-of-life and balance changes. The complete list of changes includes: Quality of Life Changes · When upgrading Towers and Ballista Towers, Target Priority will no longer reset to the def…Sale30 May 2025Age of Darkness: Final Stand + KILL KNIGHT BundleProtectors of the Light, We’re excited to announce our ‘Age of Darkness: Final Stand + KILL KNIGHT’ Bundle, which provides 10% off both titles. As the last bastion of defense against huge tidal waves of enemies, it's time to conquer a new Nightmare as you illuminate The Abyss. KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep with…Game update27 May 2025Age of Darkness: Final Stand - Patch v1.0.2.4 Multiplayer Stability UpdateProtectors of the Light, Today, we are releasing Patch v1.0.2.4, which focuses on Multiplayer stability. This new update: Multiplayer Fixes · Resolves a desynchronization issue that could occur at the start of a Multiplayer session. · Resolves an issue where players could queue and lobby together on differing game versions, causing crashes or problems with loading. As always, we appreciate your…