This Armored Brigade II update introduces an improved ammunition selection algorithm. The new system chooses ammunition based on both target type and the level of identification available. When a target has not been fully identified, ammunition selection is guided by broad vehicle characteristics such as whether it is wheeled, tracked, or half-tracked. Once the target is positively identified (for example as an MBT, medium tank, light tank, or APC) the system prioritizes suitable anti-armor rounds, including penetrating, special penetrating and shaped-charge ammunition. High-explosive and fragmentation rounds are preferred against non-vehicle targets.
We heard your feedback: the Drone game mode, originally created as a fun addition for April 1st, has now been permanently added to the game. Read the news here to learn more about the game mode and the previous update (v1.605).
[database] Reworked Polish Naval Infantry.
[database] Reworked Polish Airborne Assault infantry; added motorised jeep variant and support platoon to airborne companies.
[database] Reworked Polish infantry squads.
[engine] Implement an improved ammunition selection algorithm.
[engine] Improve SSAO.
[engine] Improve Gaussian blur.
[engine] Implement ground object (grass etc.) shadows.
[engine] Shadows are more stable as the camera moves.
[graphics] Make road and stream texture masks wider to remove grass from them.
[scenarios] The Drone Defence scenarios that were originally created as an April 1st special are now included as extra content.