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Idle Tycoon ManufacturingNewsUpdate #22 - T5
In-game event

Update #22 - T5

Idle Tycoon Manufacturing · published 12 Jan 2026, 09:48 UTC · build 21465318

All newsPlayers around this dateRead on Steam

I hope you all had a great end-of-year holiday season. On my side, it was great : I was able to take a break, which gave me a lot of motivation to release T5, and it’s now done !

We are at 95% of the content. I still need to add an intermediate menu allowing multiple save files and parameter management before entering the game.

This is therefore the last chance to get the game at the early access price, after which a price increase will occur.

A small spoiler: I would like to add multiplayer after the official release. I hope I’ll manage to stick to it, but I can’t promise anything.

Additions :

  • T5

    • 16 new R&D elements

    • 2 new achievements

    • 3 new decorative items

    • 1 new machine (Luminite Forge)

    • 1 factory expansion

  • Key configuration

    • 4 camera movement buttons with a preset configuration on first launch

    • 5 shortcuts to open menus

Changes :

  • Menu size settings now take into account :

    • the objectives menu size

    • the information menu size in the build menu

  • The injector’s shots that increase ingot value now take the visible ingot rate into account
    (there will no longer be any abuse where a single shot applied up to 10× the ingot value)

  • Conveyor belts under construction are animated when the performance setting is enabled, making their direction easier to identify

Bug fix :

  • The tutorial no longer blocks the player if the player progresses faster than it does

More from Idle Tycoon Manufacturing

Other announcements

All news
Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…