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Idle Tycoon ManufacturingNewsUpdate #18
Game update

Update #18

Idle Tycoon Manufacturing · published 19 Dec 2025, 08:19 UTC · build 21261963

All newsPlayers around this dateRead on Steam

Bug fixes :

  • Reduced the number of audio tracks played simultaneously (max 100), reducing lag and audio distortion.

  • Standardized the teleporter crafting system :

    • The cost is validated only when the output is placed.

    • Refund when the output is removed.

    • Protection against teleporter and price desynchronization.

    • Auto-save will now wait until exiting the build menu before triggering.

  • Fixed a bug that prevented placing a conveyor belt next to another.

  • Fixed a bug where the settings menu opened in French when pressing the “Escape” key, regardless of the selected language.

  • The game can no longer autosave while a game reset is in progress.

Addition :

  • Button to set the maximum number of audio tracks in the settings menu.

More from Idle Tycoon Manufacturing

Other announcements

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Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…