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Idle Tycoon ManufacturingNewsUpdate #14
Game update

Update #14

Idle Tycoon Manufacturing · published 29 Nov 2025, 11:42 UTC · build 20989775

All newsPlayers around this dateRead on Steam

Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.

This is simply a trick to reduce the number of entities and simplify calculations by working on “a single resource” instead of “multiple ones”.

I have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ingots setting. This also means resources are proportionally boosted in value to ensure the exact same MonsterCoin per minute production as if 100% of the ingots were visible.

Changes :

  • Fusion Forges now track the ingots they produce and won’t create one on every action if the visible ingots setting is below 100%.

  • When you modify the visible ingots parameter, if the new value is lower than the previous one, the game will automatically merge ingots of the same type at random to immediately reduce lag. This way, the player doesn’t need to wait for a full production cycle to see the improvement.

  • You can no longer activate the Fusion Furnace by clicking if it doesn’t have all the required resources in its inventory.

More from Idle Tycoon Manufacturing

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Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…