Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dreamix PlaytestNews[0.913]SmallUpdate
Game update

[0.913]SmallUpdate

Dreamix Playtest · published 13 Oct 2025, 15:39 UTC

All newsPlayers around this dateRead on Steam

Functional Updates

  1. HP UI has been standardized and is now uniformly displayed as a red dot count.

  2. Improved the distinction between icons for regular enemies and elite enemies.

  3. Health bars of different types now have color differentiation, making it easier to intuitively gauge health status. Additionally, when the number of health bars decreases, a health bar destruction animation and sound effect are added for better visibility.

  4. The speed-up mode has been changed to a speed slider, which is permanently located at the top-left corner of the interface. You can slide this slider freely to adjust battle speed.

  5. On the world map, you can now quickly move to adjacent plots by long-pressing the left mouse button or single-clicking the right mouse button.

  6. Added distinct corner markers for different skill types (action point-consuming/CD-based/HP-consuming, etc.). Meanwhile, the numbers on these markers now more intuitively show the consumption amount.

  7. Added a close button to the pop-up window for revealed plots.

  8. Added volume adjustment settings for music/sound effects in the settings window.

  9. Added fullscreen mode/resolution adjustment settings in the settings window.

Gameplay Updates

  1. Added "Infinite Mode". After clearing all quests, you will be asked if you want to enter Infinite Mode. In Infinite Mode, enemy strength increases rapidly, but you also get more chances to collect Dream Shards. You can view the highest floor reached for each quest on the respective quest interface. (This mode is still in a relatively basic testing phase and needs further optimization.)

  2. Fixed the incorrect damage reduction effect of the accessory "Angel's Pact".

  3. Adjusted the effect of "Alarm Bell": reduced its damage, and added a mechanic where the Alarm Bell takes damage as a reward when the player responds correctly.

  4. Now you are guaranteed to receive a certain amount of Dream Shards as a reward after clearing a quest.

  5. The Penitent Knight has a new skill "Phantom Slash". Meanwhile, the effects of other skills (such as "Sharpening", "Thirsty Strike", "Roll", etc.) have been adjusted to improve their usability and clarity.

Bug Fixes

  1. Fixed the bug where the locked icon for accessories had an abnormal size after completing a quest.

  2. Fixed the abnormal description of Divination Points.

  3. Fixed the bug where the Item Pouch and Accessory Pouch could be opened repeatedly infinitely.

  4. Fixed the bug where the top global effects could be clicked to open repeatedly.

  5. Fixed the bug where clicking the blank area of the "Retry?" window after a battle defeat would close the window.

  6. Fixed the bug where consecutive movements on the world map (with an animation pop-up active) followed by a trigger to teleport to the next floor would cause an additional teleport to the floor after that.

  7. Fixed some text that caused ambiguous understanding.

  8. Fixed the bug where certain tutorial pop-ups with character sprites would trigger an error and cause the game to freeze.

  9. Fixed the bug where the tutorial guiding players to manage skills failed to pop up correctly.

More from Dreamix Playtest

Other announcements

All news
Game update24 Sep 20260.978 MicroUpdate## Gameplay Improvements - Penitent Knight’s starting Talent has been changed to **Agile Physique**: Gain 1 Dexterity at the start of each turn. If you lost HP this turn, gain an additional 1 Dexterity at the start of your next turn. This change aims to reduce information overload and decision complexity in the early game. Alongside this adjustment, all Sin cards and trinkets have been reworked…Game update21 Sep 2026[0.977] Update: Visual tweaks, UX optimizations, stability improvementsThis update features major art asset revisions to create a more cohesive and pleasing visual style for the game. We’ve also polished many fine details of the gameplay experience. Lastly, several game-breaking bugs have been fixed to improve runtime stability. **Experience Improvements:** - When playing a card while moving on the overworld, your remaining hand will no longer be discarded. This c…Game update8 Sep 2026[0.976]MicroUpdateThis update mainly addresses leftover gaps from the previous patch and fixes issues introduced by that update. - Added a new interaction for **Reroll Hand**: you may now drag cards to swap them. The original click-based method remains available. Use whichever you prefer. - Adjusted enemy and card parameters for the final two Dreams in the Demo to bring their difficulty to a reasonable level. -…