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Parcel SimulatorNewsDevlog #001 - April 2025
Community

Devlog #001 - April 2025

Parcel Simulator · published 4 Apr 2025, 14:54 UTC

All newsPlayers around this dateRead on Steam

Hey Parcel Inspectors!

First of all, thank you so much for the support on the Demo! Since releasing 6 weeks ago, the Demo has been played by over 30,000 unique players and the game has reached over 28,000 wishlists! The support is much appreciated, and I can't wait for you all to play the full release soon. Here is some of the stuff I've been working on for Parcel Simulator:

🏗️ Larger Storage


Three tiers of storage will be available: small, medium and large. This is a preview of one of the larger storage racks, allowing you to scale your storage and operations vertically.

🎛️ Key Remapping


This has been a highly requested feature, for those using international keyboard layouts or simply wanting to modify the default controls. You'll be able to rebind almost all of the available controls in the game, including movement controls, pickup/placement controls, and controls at the inspection table.

🔎 Contents Inspection


Still a work-in-progress, but this is a sneak-peek at part of the contents inspection system coming to Parcel Simulator. Inspecting contents is something that will be required for a small portion (around 5-10%) of parcels, indicated by a large red sticker on the parcels. You'll have to check packages for prohibited items, and approve/deny accordingly.

🏪 Repack Items into Boxes


Another highly requested feature is the ability to repack items back into their shop delivery boxes. This is a nice QOL change which will allow you to rework your conveyor setups more easily as you'll be able to pickup 4 conveyor boxes at once with the pallet. Further down the line, this will also tie into the ability to resell items back to the shop, at a discounted rate, so that you can do something with no longer useful items.

⚙️ Automatic Exports Upgrade


One of the new upgrades that will be available in the full release is "Automatic Exports". As the name suggests, this will automatically submit export doors when they reach maximum capacity, meaning you won't have to click the export button to "unclog" stuck conveyor systems.

🐛 Bug Fixes and Tweaks


Thank you all for reporting bugs and issues via the F7 in-game reporting tool, and via Discord. As with every update, lots of bugs have been fixed and tweaks have been made to make Parcel Simulator an even more polished experience.

Once again, thank you for the support!
-- Dan

https://store.steampowered.com/app/2424010/Parcel_Simulator/

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Other announcements

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Game update4 Aug 2026New Warehouse Community Reported Bugfixes 5Hey Parcel Inspectors! This update contains the following changes: 🛠️ Fixes · Further fixes to collisions to prevent pallets falling through the new warehouse upstairs floor · Fixed the purple valid Stamps sometimes appearing inverted/backwards/flipped such that they look invalid · Removed overlapping arrows from certain conveyors (sticker applier, etc.), and moved arrows on Pauser conveyors ·…Game update31 Jul 2026New Warehouse Community Reported Bugfixes 4Hey Parcel Inspectors! This update contains the following fixes: 🛠️ Fixes · Fixed an issue where you can't select inspection stickers using controller at the inspect table · Made inspection stickers better prioritised when navigating using controller at the inspect table Thanks, -- DanIn-game event30 Jul 2026Optimisation, Quality of Life Changes, and Major Bug FixesHey Parcel Inspectors! I've been working away on a bunch of fixes, optimisations and quality of life changes to improve the latest "New Warehouse" update. Thanks for all the messages and feedback as always, it's been super helpful for helping me understand the pain points in the game and to shape future updates! Here's a list of all the stuff in this update: ⭐ Quality of Life · You can now use…