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Apotheosis EngineNewsApotheosis Engine Announced
Major update

Apotheosis Engine Announced

Apotheosis Engine · published 27 Apr 2026, 23:41 UTC

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We are happy to announce 'Apotheosis Engine'; an addictive Idle clicker game. Set in the infinite reaches of an alternate dimension; you play as a simple probe from a long distant civilization; one among millions. Drifting for millennia, the probe evolves, grows and shapes itself. Survival for the probe no longer becomes merely an option; it must grow, become sentient, and then follow the rules of survival; explore expand exploit exterminate. The only way to exterminate is to become a god.

wheeeeeeeeeeeeee!

Apotheosis engine is an idle game broken down into stages; each stage having its own unique gameplay and quirks. The game is simple, addictive and fun, all while being easy to play and low stress. Apotheosis Engine is a mid length idle game.

Some in development screenshots from early stages in the game (content subject to change)

Apotheosis Engine is currently in development with a 2026 release date.

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Community2 Sep 2026State of Development: APOTHEOSIS ENGINEHello, and thank you for following the project. It's been a while since the last update, and a quiet store page can look like an abandoned one. So the first thing to say, plainly: development is continuing, it has never stopped, and we now have a date. APOTHEOSIS//PROBE releases on Steam on November 6th, 2026. Here's a short gameplay video which I've been plopping on Youtube Shorts to show some…Major update22 Jul 2026Apotheosis Engine - New Demo is OUT NOWThe new demo for 'Apotheosis Engine' is now out for playtesting and feedback. The demo is time limited to 30 minutes, but you can see how far you can get! Of course things may be tweaked before final release. Check out the big green button on the store page to get the new demo:Community22 Jul 2026Apotheosis Engine - Major ReworkThe original game concept I uploaded for 'Apotheosis engine looked like this, an idle game where you, a probe, flew left to right, collected matter and upgraded yourself. It was fun, but it wasn't fun or polished enough to really release commercially, and as the game grew, it had more and more issues and because laggy and not fun to play. I struggled to design it in a way that the growth felt m…