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Slot Theory
News
Version 1.0.2
Game update
Version 1.0.2
Slot Theory
· published
22 Apr 2026, 20:38 UTC
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Read on Steam
Added Resign to the pause menu (ends run as a loss and submits score).
Fixed Accordion enemy compression behavior (more consistent enemy movement spacing).
Fixed Compound Interest scaling so each copy starts counting from when that copy is picked.
Updated Monomania behavior: no bonus when multiple tower types are tied for most common.
Added live “current bonus” details for Hardpoint Reinforcement in premium tooltips.
Aligned run/build name gradient colors between end screen and leaderboard.
Fixed Crossroads campaign mandate data (removed invalid arc_emitter tower reference).
Fixed leaderboard retry handling so demo/full-game queues don’t bleed into each other, with stronger queue integrity checks.
More from Slot Theory
Other announcements
All news
Game update
1 Oct 2026
Visual Art Style Toggle
Prefer the original dev-art aesthetic? Legacy visuals are still available. There's a Art Style toggle in Settings to switch between Classic (1.6.3) look and the new modern HD look.
Game update
1 Oct 2026
Small Patch
Balance · Corrosion payload halved, from 8% to 4% max HP. A crowd enemy now takes 100 primary hits to corrode away instead of 50. · Colossus Corrosion rate raised from 0.0625 to 0.10, so a Colossus takes 1000 primary hits instead of 800. · Hot Bearings / Heavy Rounds fixed. Each copy now scales attack speed as a ratio of the tower's current interval. Before, stacking many copies on an early tow…
In-game event
29 Sep 2026
New Faces, New Fireworks
Slot Theory 1.7.2 A big visual update. All seven operators are redrawn from their concept art with new backdrops, and almost every projectile, arc, surge and explosion is rebuilt with lit glows and light that falls on the floor. Under the hood, the game now plays exactly the same at every game speed, and there are a few draft changes for late runs and endless. Operators, redrawn All seven opera…