Corrosion payload halved, from 8% to 4% max HP. A crowd enemy now takes 100 primary hits to corrode away instead of 50.
Colossus Corrosion rate raised from 0.0625 to 0.10, so a Colossus takes 1000 primary hits instead of 800.
Hot Bearings / Heavy Rounds fixed. Each copy now scales attack speed as a ratio of the tower's current interval. Before, stacking many copies on an early tower after speed cards could near-double its attack speed per pick and push it to the 0.01 s floor (100 shots/s). Now each Hot Bearings copy is +2% attack speed and each Heavy Rounds copy is +3% interval, no matter what other speed cards you hold.
UI
In-wave tower and enemy tooltips now draw above surge banners on an opaque plate.
Tooltip attack speed reads the same value combat uses, so a capped tower no longer shows 0 atk/s.
A hovered tower's range ring is brighter.
Locked operator portraits are greyed in the shader instead of by modulate.