
Target Release: Hopefully before my birthday (April 22nd)!
What I've Achieved So Far:
Expanded the overall game content.
Scaled down the max cost (this was painful, as the big number implementation was a huge hassle, and now I'm not even using it!).
Reduced the total number of "normal" and prestige upgrades to make each one feel much more significant.
Scaled down the NG+ cycles.
Added a new game mode.
Added and improved the UI transition from the main page to the NG+ page.
What I'm Working On (To-Do List):
True Multi-threading: Moving away from pseudo-parallel processing.
In-Game Achievements: Adding a dedicated in-game achievement panel with new milestones (completely separate from Steam achievements). Note: Since this is a massive task, it might be deferred to the next update.
Improving generator cards and upgrade cards.
Adding new consumables (like potions) that can be earned through minigames.
Adding a new fonts and reworking how numbers are displayed.
Evaluating a new minigame (it won't have Steam achievements if the Steam cap stays at 100).
Looking into expanding localization to include Ukrainian and Norwegian.
Brainstorming better ways to organize the generators.
Buffing the effects of upgrades to make them more impactful.
Re-tuning the overall game balance to fit all these changes.
If you guys have any suggestions about the game, I'm always open to hearing them!