Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sub Optimal Co.NewsPATCH 1.0.0.3
In-game event

PATCH 1.0.0.3

Sub Optimal Co. · published 19 Jul 2025, 09:26 UTC

All newsPlayers around this dateRead on Steam

Hi all, this patch is adding a lot of new little things. From just cosmetic features to new game-mechanics.

1.0.0.3 Qualitiy-Of-Dive improvements: Technical stuff:
- Empty Cup Bug: fixing a bug where you couldn't refill your cup
- Back Light Bug: fixing a bug where the back light in the submarine would not switch back to white
- Target Collect Bug: Increased the range of backup-target-interaction to easily sync target activation Gameplay stuff: One returning suggestion from the divers was to have a little more info for navigation and general direction. Just to get a better understanding of where to actually head the sub. Also mentioned more than once, the wish for more customization and a little more to do on the sub itself while diving. So here are some first steps to improve the diving experience into that direction:

- Added a 3D realtime map to the bridge of the submarine with 2 zoom steps. Your position is always the middle. The cave is shown transparent around and the target is a red dot. That should help to plan your next move with more confidence. Also note: the submarine light (red, blue, white) can help to see things better on that map.

- Collision events are now a thing. The submarine is now equipped with valves. In the event of an collision, these may open up to release pressure from the pipes to prevent them from bursting. This also may affects some operational systems within the sub like buttons, lights or screens. So ensure to check and close them again after a collision.

- Hats can now be put on or off. To introduce them we start with a captains hat and a black hat. They can be switched to your likings at any time in the ESC menu. So anybody can be a captain now.

- Submarine customization can now be found on the way to the submarine. In this demo you can now choose between some preset colors for outer hull, inner hull and the pipes. Feel free to mix and match as you like. Everybody can also set a name for the sub in the ESC menu, making sinking even more painful, as your submarine now got a name :, ( (the customization colors will be expanded in the full release version)

- Reworked ESC menu. The ingame ESC menu is now reworked to better scale with screens and is re-arranged to fit the main menu better.

- Improved Info Screen. We now see X, Y, Z coordinates that are shown as such and distance is now in meter. This should help to easier define positioning and aerial awareness.- New Sounds. The Engine features now a more mechanical charactered sound and the target tanks also got a new layer of sound to better match their "volume".

- Also fixed some typos here and there (pretty sure there are still some left) and updated the tutorial level.

As always, hope you like that and let me know what you think in the comments.

Thx to everyone for diving and have a nice day, Dev

More from Sub Optimal Co.

Other announcements

All news
In-game event22 Sep 2026PATCH 1.0.2Hi all, this patch provides a new information screen to help choosing a cave for your dive, along with some bug and translation fixes. 1.0.2 - Qualitiy-Of-Dive Improvements: Technical Stuff: - Fixed a bug where a player is kicked back to the main menu after finishing a dive - Corrected the final sequence brasilian translation Gameplay Stuff: New Cave Information Screen The choosen cave is now d…In-game event14 Dec 2025PATCH 1.0.0.6Hi all, this patch provides some new features along with some bug fixes. Hope you enjoy. 1.0.0.6 Qualitiy-Of-Dive Improvements: Technical Stuff: - Fixed a lot of minor collision bugs - Fixed some UI stuff Gameplay Stuff: New Lobby System You can now open and close a lobby for everyone via the "friend-invite" section in the ESC menu. It allows for a lobby name and an optional password. Everybody…Game update26 Oct 2025Patch 1.0.0.5.5Just a small patch to repair some annoying bugs and some typos. "Collision clipping" - bug : Should now almost be impossible for the cave to clip through the submarine walls. "Help, I am stuck in the periscope" - bug : Nobody should now be traped in the periscope view. Your typical typos: Fixed some info panel typos and the sonar C-section typos Content patch coming soon. Have a nice dive, Dev