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Keep It Lit - GM ModuleNewsVersion 0.4.0
In-game event

Version 0.4.0

Keep It Lit - GM Module · published 24 Mar 2026, 17:29 UTC · build 22484467

All newsPlayers around this dateRead on Steam

GM Module Features:

-------------------

- Campaign editor can be accessed while in the game/editor

- Player management updates

- Active vs. Inactive tokens

- NPC tokens can be converted to PC tokens

- PC tokens can be converted to NPC tokens

- Session persistence

- Persist player position / enable state when loading map from previous

session

- Persist assigned tokens / auto-assign tokens on client connect

- Edit dialogs (shortcut 'e' when moused over something on the map)

- Reduce/eliminate the need to manually save (can still save with ctl+s)

- Initial map link transitions (only support fading transitions for now)

- New Token Library organization (NPCs, Objects, Decor filter tabs)

- New Campaign summary

- All new editor dialogs

- Ability to "revert" a changed setting in editor

- Built-In token graphics (torches/lanterns)

- Can add premade torches/lanterns to the map from context menu

- Can now define a dungeon's origin/starting position using the new Start

Position edit mode

Core Features:

--------------

- Significant UI/UX Overhaul

- Unified theme, dialogs, widgets

- Adjustable sidebar

- New context menu layout

- Sidebar panel review/alert states

- Basic measurement tool via context menu (shows near, double near)

- Client context menu action to switch to next character

- Message boxes

- Dialogs can be resized from any corner (except close button corner)

GM Module Bug Fixes/Improvements:

---------------------------------

- Fix setting/changing map images

- Fix some issues with the global torch timer updates

- Fix issue when creating new player topken from campaign editor while in game

- Fix campaign list not refreshing after closing campaign editor

- Can clear/remove a map image in Campaign Editor

- Prevent changing maps while clients are still downloading session resources

- Prevent assigning tokens to clients while clients are still downloading

session resources

- New images added to image browser will appear at the bottom

- Streamline token creation

- Change wording of wall states for clarity

- Remove some token settings to keep things simpler

- Disable light component drag/drop onto tokens to keep things simpler

- Disable light components for pc/npc to keep things simpler

- Add campaign notes in campaign editor

- Fix token display in token library if token has an effect applied

- Make entity icons on the map consistent sizes

- Do not scale token status with zoom

- Hide global torch timer widget if global torch time has expired

- Fix preview window UI rotation getting stuck

- Show client download % in player panel

- While map transition is fading out, do not prevent mouse clicks

- Fix torch time being static in context menu

- Fix ui scaling consistency between different map world scales

- Fix some issues with map link editor when changing maps

- If creating map link from context menu, set map link position here

- Fix preview window scale UI for world maps

- Fix image presentation button syncing with multiple annotations open

Core Bug Fixes/Features:

------------------------

- Update window title for online sessions to show name of game lobby

- Fix clearing data when leaving main game scene

- Fix network close when leaviong main game scene

- Opening multiplayer menu is more responsive/faster

- Fix some syncing/connection issues

- Update to resolution setting options

- Bring player tokens to top of their current layer on map load/change

- When client token is assigned/enabled, move camera to token if this is the

only player token available

- Fix some issues with ping not rendering for host/client

- Fix some light sync issues between host/client

- Keep context menu from drawing off screen when opening it at the edge

- Reset mp menu navigation when closing/re-opening multiplayer menu

- Don't render pings if coverscreen is visible

- Fix steam lobbies not refreshing every time lobby dialog becomes visible

More from Keep It Lit - GM Module

Other announcements

All news
Game update29 Aug 2026Version 0.8.0 Released####################### # Keep It Lit Changelog Version 0.8.0 - 8/20/26 ======================= New Features: ------------- - Map grid overlay (DM). Turn a square grid on over any map from the Edit tab. Size it automatically from the World Scaler - each cell is one-sixth of the scaler's length - or align it by hand to a grid already drawn on the map image. The grid setting is saved with the map…Game update28 Jul 2026Keep It Lit ChangelogVersion 0.6.1 - 7/27/26 ======================= Improvements: ------------- - A "Roll" button on the Play tab, next to the dice, rolls just like pressing Enter - Players can now set the initiative number for a token they control Fixes: ------ - Multiple lights on one map are no longer overly bright - The sleeping (zzz) marker now shows for players, not just the DM (like the skull) - A token is…Game update25 Mar 2026Version 0.4.1Core Bug Fixes/Improvements: ---------------------------- - Add character sheet feature back in