
GM Module Features:
-------------------
- Campaign editor can be accessed while in the game/editor
- Player management updates
- Active vs. Inactive tokens
- NPC tokens can be converted to PC tokens
- PC tokens can be converted to NPC tokens
- Session persistence
- Persist player position / enable state when loading map from previous
session
- Persist assigned tokens / auto-assign tokens on client connect
- Edit dialogs (shortcut 'e' when moused over something on the map)
- Reduce/eliminate the need to manually save (can still save with ctl+s)
- Initial map link transitions (only support fading transitions for now)
- New Token Library organization (NPCs, Objects, Decor filter tabs)
- New Campaign summary
- All new editor dialogs
- Ability to "revert" a changed setting in editor
- Built-In token graphics (torches/lanterns)
- Can add premade torches/lanterns to the map from context menu
- Can now define a dungeon's origin/starting position using the new Start
Position edit mode
Core Features:
--------------
- Significant UI/UX Overhaul
- Unified theme, dialogs, widgets
- Adjustable sidebar
- New context menu layout
- Sidebar panel review/alert states
- Basic measurement tool via context menu (shows near, double near)
- Client context menu action to switch to next character
- Message boxes
- Dialogs can be resized from any corner (except close button corner)
GM Module Bug Fixes/Improvements:
---------------------------------
- Fix setting/changing map images
- Fix some issues with the global torch timer updates
- Fix issue when creating new player topken from campaign editor while in game
- Fix campaign list not refreshing after closing campaign editor
- Can clear/remove a map image in Campaign Editor
- Prevent changing maps while clients are still downloading session resources
- Prevent assigning tokens to clients while clients are still downloading
session resources
- New images added to image browser will appear at the bottom
- Streamline token creation
- Change wording of wall states for clarity
- Remove some token settings to keep things simpler
- Disable light component drag/drop onto tokens to keep things simpler
- Disable light components for pc/npc to keep things simpler
- Add campaign notes in campaign editor
- Fix token display in token library if token has an effect applied
- Make entity icons on the map consistent sizes
- Do not scale token status with zoom
- Hide global torch timer widget if global torch time has expired
- Fix preview window UI rotation getting stuck
- Show client download % in player panel
- While map transition is fading out, do not prevent mouse clicks
- Fix torch time being static in context menu
- Fix ui scaling consistency between different map world scales
- Fix some issues with map link editor when changing maps
- If creating map link from context menu, set map link position here
- Fix preview window scale UI for world maps
- Fix image presentation button syncing with multiple annotations open
Core Bug Fixes/Features:
------------------------
- Update window title for online sessions to show name of game lobby
- Fix clearing data when leaving main game scene
- Fix network close when leaviong main game scene
- Opening multiplayer menu is more responsive/faster
- Fix some syncing/connection issues
- Update to resolution setting options
- Bring player tokens to top of their current layer on map load/change
- When client token is assigned/enabled, move camera to token if this is the
only player token available
- Fix some issues with ping not rendering for host/client
- Fix some light sync issues between host/client
- Keep context menu from drawing off screen when opening it at the edge
- Reset mp menu navigation when closing/re-opening multiplayer menu
- Don't render pings if coverscreen is visible
- Fix steam lobbies not refreshing every time lobby dialog becomes visible