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Darkest Hour: Europe '44-'45NewsUpdate v12.1.8
In-game event

Update v12.1.8

Darkest Hour: Europe '44-'45 · published 7 Mar 2026, 08:19 UTC · build 22241897

All newsPlayers around this dateRead on Steam

We're back today with a small patch of map updates and the addition of Simplified Chinese localization!

Bug Fixes

  • Fixed bug where neutral constructions (e.g. sandbags) could be refunded to nearby enemy supply caches when deconstructed.

Gameplay

  • SRCM blast radius reduced from 12m to 10m.

Vehicles

Marder 3M

  • Added traverse and optics hitpoints.
  • Fixed positioning and sizing of ammunition hitpoints.
  • Added 30mm of armor to the cannon as it previously had none and could be penetrated by anything.

Maps

Chambois

  • Changed Scaleglow settings on several static meshes to improve visuals.

Konigplatz

  • Reworked vehicle spawn/final infantry spawn to allow players two exit routes on either the left or right side of the Reichstag instead of being bottlenecked into one.
  • Added some additional spawn protection minefields for Axis.
  • Slowed down base capture rate for all objectives, but increased max capture rate, so that more players in the objective = faster capture speed, while only one player should be rather slow.
  • Gave Axis team a Hetzer with the new Berlin camo.

Olkhovatka

  • Fixed ceiling being too low for mortars to function.
  • Increased Max Spawns for Soviet AT gun constructions.
  • Added some micro terrain along the road behind the village objectives to give more cover for the Soviet team to place rally points.

San Valentino

  • Swapped several myLevel assets for package versions.
  • Fixed missing objective volume for Monastery objective.
  • Added additional detail and cover to the left side of the Monastery approach from Italian main spawn (hopefully will provide more protection from tanks for the spawn and new rally/HQ placement opportunities).
  • Reduced Allied reinforcements slightly.
  • Increased respawn timers for all tanks by 30-60 seconds.
  • Increased unlock timer for the Monastary objective from 20 to 60 seconds.

Stoumont

  • Removed US halftracks from the vehicle list (ahistorical anyways as the unit defending Stoumont did not have any).
  • Added a Jeep with a 5 minute respawn timer to compensate and give some mode of light transport for the infantry.

Localization

  • Simplified Chinese localization has been added! This was actually done a few weeks ago but we forgot to announce it!
More from Darkest Hour: Europe '44-'45

Other announcements

All news
In-game event13 Sep 202612.1.19 - Bug Fixes & Level UpdatesFor those who don't follow us on Discord, it may have seemed quiet since the announcement of Colin's retirement. But development has been steaming ahead and we're back with another small update! Here are the latest changes: Fixed Vehicle Spawn Icons on Map An annoying UI bug has been fixed that would cause vehicle spawn buttons to drift around on the map overview in the spawn menu, giving an in…Community29 Jun 2026End of an EraFor those who don't know me, my name is Colin and I have been working on Darkest Hour: Europe '44-'45 in some capacity for 15 years, first starting as a junior programmer back in 2011 (when I was still going to university in my early 20s) to eventually project lead, developing many features, right up until releasing the game's first truly major expansion (Italy) last year in 2025. Back in 2009,…Game update9 May 2026v12.1.13 - QoL Update: Auto-RunThis update introduces a small quality-of-life feature: a chat auto-run. Now you can lead your squad, share crucial information, and argue with your fellow teammates without being late to wherever you were going. Opening the text chat while on the move, will engage the auto-run and keep you going in the same direction. And if you're driving a vehicle, the auto-run will hold the accelerator peda…