Hello everyone.
In this DevLog we want to share our development progress that we accomplished over the course of past two months. We were working on refining SourceWorld's Level Design for most part, besides that we did a lot of small extra work on various parts of the game.
Original Hub levels had poor detalization and geometry in some spaces, so we've been working on those.
To help with that, we've started making many new prop assets to spice up the usual source engine prop rooster. At the end, we're establishing our own unique artistic style.
- District 64 - - ReVerse Laboratory -
We've fully redesigned the save menu. We removed the 6 savefiles limit and added feature for removing savedata.
Aside from that, game now tracks player's playtime for each playthrough.
Eric, the swordsman & Nina, the scientist.