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GRIEFS SURFACENewsGRIEFS Texture Ripper: A New Year, A New Chapter
Major update

GRIEFS Texture Ripper: A New Year, A New Chapter

GRIEFS SURFACE · published 2 Jan 2026, 13:53 UTC · build 21364706

All newsPlayers around this dateRead on Steam

2025 has been a tough year for many people in the game industry, and I felt that impact too.

But difficult years also open unexpected doors. While searching for work, I started building GRIEFS.xyz — and for the past 10 months, I’ve poured everything I have into it, often working 18‑hour days to bring this platform to life.

Despite the challenges, GRIEFS has grown more than I ever expected this year:

  • 171 users

  • 123 projects created

  • 114 exports

  • Average usage time: 80 minutes/day

Seeing creators find real value in something I built from scratch means more than I can express. Helping people make better work, faster, is what drives this entire project.

In 2025, GRIEFS Texture Ripper became a tool for indie developers, architects, and aspiring game creators, turning almost any image into game‑ready PBR materials in seconds, with a fully non‑destructive workflow that keeps every step editable.

Under the hood, GRIEFS already includes instant PBR map generation with deep real‑time controls, a real‑time path tracer, perspective correction, inpainting, cloning, tiling, upscaling, atlas packing, and flexible export, all designed to accelerate the journey from a single source image to production‑ready assets.

In 2026, the journey continues — and expands.

Early in the year, we’re taking a major step forward with a planned Steam release in Q1 2026, making GRIEFS Texture Ripper easier to discover, access, and integrate into more pipelines than ever before.

There’s much more coming in the second half of 2026, this is still just the beginning. GRIEFS is growing, evolving, and becoming something bigger than a solo project. The foundation is here, and the future is wide open.

Life isn’t easy, especially nowadays. I hope you have someone around you who helps you keep your head up.
Thank you for being part of this journey, and here’s to a new year of creativity, progress, and building tools that empower artists everywhere.If you ever have any suggestions, bugs, requests or issues regarding the app, please contact us at [email protected]

More from GRIEFS SURFACE

Other announcements

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Major update13 Jul 2026Welcome, SURFACEIntroducing GRIEFS SURFACE Formerly known as GRIEFS Texture Ripper , SURFACE represents the next evolution of the project. As the software has grown beyond texture extraction into a complete material authoring and processing application, the original name no longer reflected its broader capabilities. While SURFACE builds upon the same core functionality, it has been completely rewritten from th…Game update13 Mar 20262026.4 Projection matrices and exporting fixes.Hi there, The introduction of tangent warping accidentally made the projection matrices worse for the rest of the crop region creation and export pipeline. In this patch we address that by making sure each crop manipulation feature works properly together and restoring the previous functionality of auto-clockwise point sorting. This had to be done in exporting pipeline as well to get visually c…In-game event4 Mar 2026Update 2026.3 - Tangent Warp, Studio IBL & More!New Feature Tangent Warp Warp your crops with precision using the new Tangent Warp tool. Tangent handles give you the ability to straighten and fine-tune regions on top of the regular perspective warp. To use it: · Right-click on a region · Select “Tangent Warp” from the context menu. · Click and drag the green handles. Improvements Unicode Export Paths You can now export using non-ASCII (Unico…