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Dread NotNewsVersion 0.1.3, More optimization, UI Fixes, Tutorial (hopefully) fixed
Game update

Version 0.1.3, More optimization, UI Fixes, Tutorial (hopefully) fixed

Dread Not · published 20 Jun 2025, 04:34 UTC · build 18935266

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Hey everyone!I want to start off by apologizing to players who have been having issues with our game. We never expected our game to reach this kind of audience so soon, and to those who have been having game breaking bugs and issues with playing our game, we sincerely apologize. We will continue to work to update and improve the game so that hopefully as many people as possible can experience our game.Along with the list of changes, we have improved lighting performance speed a significant amount more. The game should run much better than it did on launch. We are continuing to optimize the game in any way that we can.Here is a list of changes.

  • Fixed a visual bug in the main menu regarding VSync

  • Fixed a visual bug in the main menu regarding the password back button

  • Added a back button to the waiting screen when you create a game so you can back out.

  • Fixed an issue where ping was not properly displayed on matches in the match search menu

  • We fixed an issue with players having to Alt+f4 to create or join more games.

  • We added more audio to puzzles for some feedback, as well as fixed some issue with playing certain audio files

  • Fixed an issue where alarms sounds in rooms were not being affected by audio sliders

  • Fixed an issue where audio sliders would reset everytime you pulled up the settings in game


Possible Fixes

  • We believe we have fixed the tutorial, after several play tests we believe we successfully diagnosed and fixed the problem.

  • We believe we have fixed an issue with some puzzle solutions not showing up at all for the pilot.


If anyone experiences any of these issues, please give us feedback anywhere you can to allow us to get right back onto diagnosing any further issues.Issues we are aware of

  • We are aware of an issue with the sonar not showing Charlie (the monster)

  • We are aware of the difficulty potentially being too harsh on players. We are play testing and actively finding better values to use.

  • We are aware of some issues with interacting with certain objects not particularly doing anything or doing the interaction twice. We are actively diagnosing this issue


Features I will look to add soon

  • Anti-Aliasing settings

  • Tool tips, to help players understand their objective a bit better

  • other accessibility features

  • Properly loading and saving your graphical settings. Right now it doesn't do that.


We appreciate and value all of your feedback, and we are incredibly grateful that you have played our game. You motivate us to keep working everyday to make it better for you.Here is our discord, click hereAs always,
Tech Director Ben

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Community19 Aug 2026Where have we (I) been?Howdy all! It's Programmer Ben here with an update as to what's been happening for nearly over a year now. In May of 2025, we released Dread Not to the world after a 8 month development cycle for our senior capstone class in university. We never imagined that the game would grow to what it has become today. Not that it's some kind of crazy, wild, super popular game or anything...but 300,000 lib…Community25 Jun 2025Huge Thanks + What's Next for Dread NotHello Everyone! Over 150,000 people have Added Dread Not to their library, with almost 25,000 lifetime player. I want to start off with a message to everyone who has played our game... From the bottom of all of our hearts, thank you! When we began this project for our senior capstone game, we knew we had something special. We had no idea however, that just 7 months later, we would be on the fro…Game update22 Jun 2025Patch Notes 0.1.4Hey Everyone! Some Changes we have for you include · A rework of how in-puzzle interaction is calculated, this should fix the light puzzle activating twice and also occasional stuttering on poor frame-rate · More graphics optimization · Started re-allocating in-engine resources to start lowering memory usage, it's not much of a reduction but we will continue in any way we can to free up memory…