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Dread NotNewsHuge Thanks + What's Next for Dread Not
Community

Huge Thanks + What's Next for Dread Not

Dread Not · published 25 Jun 2025, 21:12 UTC

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Hello Everyone!

Over 150,000 people have Added Dread Not to their library, with almost 25,000 lifetime player.

I want to start off with a message to everyone who has played our game... From the bottom of all of our hearts, thank you!

When we began this project for our senior capstone game, we knew we had something special. We had no idea however, that just 7 months later, we would be on the front page of users' Opera GX browsers, and that so many people would acquire, and play our game.

As an audience, you have been invaluable to us, from all the feedback, the bug reporting, and encouragement, it's been a pleasure to experience having a community and interacting with all of you. I want to spend the rest of this announcement discussing what is next for this game, as well as what is next for us as a team. Dread Not is far from finished, we released the game in early access to get as many eyes (that were not ours) on the game as possible, to get outside perspective from individuals and to apply that feedback to the game. Dread Not did release in a quite compromising state, it didn't run well, it had a lot of visual and technical bugs that were quite frankly, game breaking. Having the ability to read these reports in real time gave us the ability to quickly identify and fix several issues already, and is continuing to be invaluable to us as developers. We have a small, very rough roadmap for you to indulge in, to get a good idea of the remaining release cycle of the game.Sprinkled through the coming weeks and months

- Continued fixes for any visual and technical bugs players encounter

- Continued Graphics and Memory/CPU optimizations

- Continued Inclusion of new audio

- Continued work on environmental juice!

Update 0.2 - July

Will include Collectible Lore Objects for the players to find and read in their own time.

Will include some accessibility features regarding puzzles

Will include one new puzzle for players to interact with

Will include an update to the player indicator to update at all times

Will include further optimization regarding memory, CPU Usage as well as GPU usage

Update 0.3 - Late July/August

Will include one new puzzle for players to interact with

Will include further optimizations regarding memory, CPU Usage

Will include a slight rework to the C02 system, will include a rework of torpedoes

Will include some solo objectives for the mechanic to complete and interact with

Beyond Update 0.3
Will include one or more new puzzles for players to interact with
Will create a single player survival horror mode for players to experience
Will rework the tutorial to the best of our abilities to give players a better idea of the game
More features to come throughout updates 0.4 - 1.0When do we plan on releasing?
The big question, as of right now the goal is to have all the content we want in the game by the end of November or Early December, most of us are moving on to bigger and better project so it will take us this time to finalize Dread Not. What's next for the team?

We absolutely adored working with each other here at Leviathan Interactive through this process, but given that this studio was formed for our capstone project, most of us have moved on to other ventures. As we all begin our new lives/careers as game developers, some members of the team will share their journeys with you in case you're curious and want to see us grow.

We loved making Dread Not, we still love making Dread Not, and we will always love our time on this game. Thank you for downloading, and playing Dread Not. Until the dev cycle for this game ends, we will cherish every comment, every review, every piece of feedback you may give. - Tech Director Ben

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Community19 Aug 2026Where have we (I) been?Howdy all! It's Programmer Ben here with an update as to what's been happening for nearly over a year now. In May of 2025, we released Dread Not to the world after a 8 month development cycle for our senior capstone class in university. We never imagined that the game would grow to what it has become today. Not that it's some kind of crazy, wild, super popular game or anything...but 300,000 lib…Game update22 Jun 2025Patch Notes 0.1.4Hey Everyone! Some Changes we have for you include · A rework of how in-puzzle interaction is calculated, this should fix the light puzzle activating twice and also occasional stuttering on poor frame-rate · More graphics optimization · Started re-allocating in-engine resources to start lowering memory usage, it's not much of a reduction but we will continue in any way we can to free up memory…Game update20 Jun 2025Patch Notes 6/20/2025Small Stuff for today Fixed an issue where after you complete a game you would not be able to join or start another match Fixed a visual issue with the wire puzzle solutions as the pilot (showed more than one set of cables) Currently working on an issue where the light puzzle in the comms room is hard to interact with, due to the light switch changing it's state twice on one click. Will test th…