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Dread NotNewsPatch Notes V0.1.3
Game update

Patch Notes V0.1.3

Dread Not · published 18 Jun 2025, 19:20 UTC · build 18916839

All newsPlayers around this dateRead on Steam

Hey Again!

  • Added an indication on whether or not a game is public or private
  • Added a back button to the password creation and entering to give you another chance at joining another game or creating another game.

As always, it's a pleasure reading feedback, a quick update on known issues we are working to address

  • Ping shows up as 9999, this is because unreal has no native support for ping on listen servers, we are going to work on a custom fix for this, in the meantime ping will show up as 9999
  • Players selecting the same character at the same time will still cause issues with starting the game. We are still working on a fix for this.
  • We've become aware of an issue with the mouse disappearing upon interacting with certain object, we are working on diagnosing this issue.

Thanks for all the feedback! As always we love to see it,

Here is our discord again! Discord

More from Dread Not

Other announcements

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Community19 Aug 2026Where have we (I) been?Howdy all! It's Programmer Ben here with an update as to what's been happening for nearly over a year now. In May of 2025, we released Dread Not to the world after a 8 month development cycle for our senior capstone class in university. We never imagined that the game would grow to what it has become today. Not that it's some kind of crazy, wild, super popular game or anything...but 300,000 lib…Community25 Jun 2025Huge Thanks + What's Next for Dread NotHello Everyone! Over 150,000 people have Added Dread Not to their library, with almost 25,000 lifetime player. I want to start off with a message to everyone who has played our game... From the bottom of all of our hearts, thank you! When we began this project for our senior capstone game, we knew we had something special. We had no idea however, that just 7 months later, we would be on the fro…Game update22 Jun 2025Patch Notes 0.1.4Hey Everyone! Some Changes we have for you include · A rework of how in-puzzle interaction is calculated, this should fix the light puzzle activating twice and also occasional stuttering on poor frame-rate · More graphics optimization · Started re-allocating in-engine resources to start lowering memory usage, it's not much of a reduction but we will continue in any way we can to free up memory…