Let’s take a look at the end of year report for Lorne and its progress!
First off, everyone here at Lorne would like to wish you and yours a fantastic New Year, and we hope you had a wonderful end to the previous year however you chose to spend it. As we mentioned in the previous update, this one is a bit delayed so let’s jump into it!World changes: The world of Lorne continues to evolve, and over Q4 we’ve made a number of changes to help make the overworld feel more alive, more readable, and more rewarding to explore. Now, let’s go through them.
Guidance From the Village Elder: To help players traverse the world, the Village Elders can now point you in the right direction by giving you hints toward the nearest shrine. Exploration is still key but a little guidance never hurts.
Buff Icon polishing: To make buffs clearer and easier to read at a glance, we’ve created new icons specifically for buffs and updated the existing ones. This should make it easier to understand which effects are active during combat and exploration, while also better matching the overall art style.
Creatures Now Drop Meat: Animals in the world will now drop meat when defeated. This pads out the food stuffs available and gives you a easy source to replenish your HP.
Crafting & Resource Tweaks: Several adjustments have been made to improve resource flow and crafting clarity
Added color and changed symbols in the crafting UI to make selection clearer
Increased rock yield when harvesting to help you build out your Bastion
Greatly increased the availability of Dark Iron Ore in the overworld, making it more viable as a progression resource The old crafting UI's symbols: