Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LorneNewsUpdate 1!
Game update

Update 1!

Lorne · published 5 Sep 2026, 16:16 UTC

All newsPlayers around this dateRead on Steam

Hello again, Rangers!

Thank you all so much for the incredible feedback during these first couple of days of Early Access! We have been watching how you play, reading your reports, and working hard on the first wave of improvements.

Based on your input, we noticed that getting the hang of the combat system needed a smoother introduction, so the major focus of this patch is introducing a Combat Tutorial to help you get your basics dialed in. We’ve also packed in a bunch of UI clarity updates, balance tweaks (including a buff to your Powercore!), and bug fixes.

Here is everything included in today's patch:

New Feature: Combat Tutorial

To help everyone get comfortable with the combat mechanics, we've implemented a structured combat tutorial complete with new enemies and voiced instructions.

  • New Tutorial Enemies: Introduced a Training Berserker and a new Shielded tutorial enemy to help you practice your swings and timing.

  • Persistent Guidance: Added support structures for tutorial reminders, including persistent tips during the tutorial and new hints at the anvil.

  • Full Integration: Recreated combat tutorial dialogue animations and voicelines, added tutorial attribute animations, and set up a new stat widget for animations.

  • Smoother Flow: Restructured the overall tutorial order so it flows better. The combat tutorial NPC will now only spawn if you trigger the event, and we added checks to prevent the tutorial from firing off when it shouldn't.

Balance & Gameplay Tweaks

  • Powercore Buff: Increased the starting health of the Powercore by 25% to give you a bit more breathing room during early invasions.

  • Respawn Immunity: You are now immune to damage for a short period after respawning.

  • Aggro Adjustments: Reduced enemy aggro re-up by 50%.

  • Tutorial Resets: The "Start Over" button and Powercore death will now properly re-enable the tutorial sequence if you need it.

  • Changed some enemy spawns: The bears atop the hill next to your Powercore have been swapped out for Stumplings, as we got reports of the bears being a tad too much so close by.

UI & Quality of Life

  • Building & Crafting Clarity: Resources are now directly visible in the build menu, and it is much clearer when you are missing the required resources for crafting. We also updated the main crafting widget.

  • Leveling Up: A "points to spend" notification will now pop up immediately when you level up and pulse to remind you that you have attribute points to spend.

  • Weapon & Ability UI: Created a new icon for swapping weapons, showing its keybind, as well as adding a visual prompt to help you find the shortcut to your ability wheel. We also made the padlock icons much clearer when abilities are unlocked.

  • Signposts: Signposts now display "loot stars" to clearly indicate they can be interacted with.

Bug Fixes & Polish

  • Valyrion Fix: Valyrion is back to oversee your combat training and should no longer fall through the floors!

  • Audio & Animation: Fixed a rogue audio track playing out of place and resolved an animation issue with the invasion timer.

  • World Cleanup: Fixed minor terrain glitches and other minor visual bugs across the map.

Please keep the feedback and bug reports coming in the Discord. Good luck out there, and happy exploring!


And as always, we wish you all the best!

More from Lorne

Other announcements

All news
Community26 Aug 2026The First 24 Hours!We want to take a moment to say a HUGE thank you to everyone who has jumped in on day one. The feedback, input, and bug reports you guys have provided so far have been incredibly helpful. As with any Early Access launch, a few bugs are bound to rear their ugly heads. But thanks to your detailed and reproducible reports, we are already hard at work tracking them down. We are reading absolutely e…Community1 Jul 2026Lorne's Summer updateHello again, Rangers! We hope you've had a fantastic start to your summer! To summarize: we've now sent out all the alpha keys to our Kickstarter backers, and it’s time for the Q2 update for 2026. Seeing so many of you finally step into the world of Lorne has been absolutely incredible. To give you a proper look at how the game has evolved into the alpha build you're playing right now, let's un…Community5 Apr 2026Let's start off 2026!The year has started off strong, let's get into it! We hope you all are having a happy easter! Thanks to all that joined us and showed us your creativity during the game jam! We hope as many of you as possible had a chance to both contribute a game as well as play some of the games that were submitted. If you still haven't played any of the contributions, feel free to do so here . So back to Lo…