Hello again, Rangers!
Thank you all so much for the incredible feedback during these first couple of days of Early Access! We have been watching how you play, reading your reports, and working hard on the first wave of improvements.
Based on your input, we noticed that getting the hang of the combat system needed a smoother introduction, so the major focus of this patch is introducing a Combat Tutorial to help you get your basics dialed in. We’ve also packed in a bunch of UI clarity updates, balance tweaks (including a buff to your Powercore!), and bug fixes.
Here is everything included in today's patch:
To help everyone get comfortable with the combat mechanics, we've implemented a structured combat tutorial complete with new enemies and voiced instructions.
New Tutorial Enemies: Introduced a Training Berserker and a new Shielded tutorial enemy to help you practice your swings and timing.
Persistent Guidance: Added support structures for tutorial reminders, including persistent tips during the tutorial and new hints at the anvil.
Full Integration: Recreated combat tutorial dialogue animations and voicelines, added tutorial attribute animations, and set up a new stat widget for animations.
Smoother Flow: Restructured the overall tutorial order so it flows better. The combat tutorial NPC will now only spawn if you trigger the event, and we added checks to prevent the tutorial from firing off when it shouldn't.
Powercore Buff: Increased the starting health of the Powercore by 25% to give you a bit more breathing room during early invasions.
Respawn Immunity: You are now immune to damage for a short period after respawning.
Aggro Adjustments: Reduced enemy aggro re-up by 50%.
Tutorial Resets: The "Start Over" button and Powercore death will now properly re-enable the tutorial sequence if you need it.
Changed some enemy spawns: The bears atop the hill next to your Powercore have been swapped out for Stumplings, as we got reports of the bears being a tad too much so close by.
Building & Crafting Clarity: Resources are now directly visible in the build menu, and it is much clearer when you are missing the required resources for crafting. We also updated the main crafting widget.
Leveling Up: A "points to spend" notification will now pop up immediately when you level up and pulse to remind you that you have attribute points to spend.
Weapon & Ability UI: Created a new icon for swapping weapons, showing its keybind, as well as adding a visual prompt to help you find the shortcut to your ability wheel. We also made the padlock icons much clearer when abilities are unlocked.
Signposts: Signposts now display "loot stars" to clearly indicate they can be interacted with.
Valyrion Fix: Valyrion is back to oversee your combat training and should no longer fall through the floors!
Audio & Animation: Fixed a rogue audio track playing out of place and resolved an animation issue with the invasion timer.
World Cleanup: Fixed minor terrain glitches and other minor visual bugs across the map.
Please keep the feedback and bug reports coming in the Discord. Good luck out there, and happy exploring!
And as always, we wish you all the best!