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TeseraNewsWeekly update - August 30
Game update

Weekly update - August 30

Tesera · published 29 Aug 2025, 23:42 UTC · build 19792824

All newsPlayers around this dateRead on Steam

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ A new type of transport has been added in test mode: the Hoverbike. Fast, maneuverable, and equipped with built-in storage (can only be obtained in Creative mode);

+ Added 3 visual variants of Hoverbike to the Creative menu;

+ Added the Destroyed Hoverbike block - you can get a lot of useful loot when destroying it and from its internal storage;

+ Added a setting for camera roll while driving the Hoverbike to the settings menu;

+ Added ability to see your character body while driving in 1st person mode(only on Hoverbike);

+ Added ability for mobs to attack other mobs;

+ Added 'Sit' option to Stridewing's interaction menu to replace RMB action;

+ Destroyed Hoverbike block added to some structures;

+ New flowing water sounds. Now any water surface makes sound, not just flowing water;

♻️ Changes:

~ The interaction system between the pilot/rider models and the vehicle they control has been redesigned. This will eliminate many animation synchronization issues while driving;

~ The domes of defense beacons now fade smoothly depending on the current rendering distance;

~ Increased accuracy of melee hit detection with lag compensation;

~ Footstep sounds now more accurately reflect the block the player is standing on;

~ Monsters no longer try to swim when standing on FARMLAND or similar blocks near water;

~ The Soulhound now can hunt small animals if hungry and bigger ones if very hungry;

~ After a successful hunt, the Soulhound will first eat its prey and then start hunting again if it is not full;

~ Bones and Cookies restore less hunger for the Soulhound than meat;

~ Removed bulrush and cattail in cold biomes;

🐞 Bug Fixes:

* Fixed tab switching with gamepads;

* Fixed the inability to dismount from vehicles using game controllers. It can now be done with the Square button (PS) or X button (XBox);

* Fixed errors when attempting actions with a missing block;

* Fixed short loud water or lava sound at start of playback;

* Fixed error when quickly Shift-clicking items in a dropped backpack;

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Major update28 Aug 2026Update - August 28This patch is one of the biggest steps forward for Tesera yet. We’ve done a massive amount of optimization work across the entire game - from chunk loading and RAM usage to rendering, shaders, lighting, geometry and UI. The result is a faster, smoother and more responsive Tesera. 🆕 New Features : · Implemented a new Greedy Meshing optimization method for most blocks. · Implemented a pre-warmin…Major update26 Jul 2026Update - July 26🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far. 🆕 New Features : · Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones. · Added a nearby structure radar system with persistent discover…In-game event27 Apr 2026Hotfix - April 27🔥 Hotfix! 🆕 New features : · Added game rule /gamerule doMobBreakBlocks to allow/prevent mobs from breaking blocks while pathfinding toward the player; ♻️ Changes : · Added some changes from the previous patch that were not included due to technical reasons; 🐞Bug fixes : · Fixed a critical bug where placing any doors in the world would cause the server to crash; · Fixed an issue in the techn…