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TeseraNewsWeekly update - July 5
Game update

Weekly update - July 5

Tesera · published 4 Jul 2025, 23:04 UTC · build 19113672

All newsPlayers around this dateRead on Steam

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added context menu system for blocks and mobs based on their state;

+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);

+ Added distinct hit sounds based on weapon type, material, and target mob;

+ Added “Invert Mouse Y” option;

+ Added additional variants of rusted lab equipment and furniture:

(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);

+ Added secret interaction with Cluckfluff;

+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);

+ Added emission for CAVEGRASS;

♻️ Changes:

~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);

~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;

~ When holding food but mob isn't hungry, appropriate tooltip now appears;

~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;

~ Cows now use standard hunger system like other animals;

~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;

~ All production blocks now have different speed (higher level = faster);

~ Reduced size of some chest-type windows;

~ Reduced camera tilt intensity when player takes damage;

~ Increased hunger restoration and saturation of HONEY;

~ Changed names and visuals for metal stairs to better follow the overall style;

~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;

~ Redesigned world information window;

~ Changed speed effect icon;

~ GLASS_BOTTLE no longer classified as food;

~ Minor visual bug fixes for various blocks;

~ Updated open window sounds for certain blocks;

🐞 Bug Fixes:

* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;

* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;

* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;

* Fixed bug related to recipes that sometimes occurred at the start of the game;

* Fixed text disappearing above hotbar and improved shadow rendering;

* Fixed composter sometimes not working when too many items were inserted;

* Fixed non-working anvil;

* Fixed renaming of item stacks on the anvil;

* Fixed emote menu sometimes not working;

* Fixed JUKEBOX async loading bug: player now works on first disk insert;

* Fixed crosshair not clearing from blocks when aiming at mobs;

* Fixed inability to use carpenter's table recipes on fabricator;

* Fixed inability to build upon certain stair types;

* Fixed crash when placing HOPPER on shelves;

* Fixed lid animation of non-working composter;

* Fixed inability to use CHICKEN_NEST and CAKE;

* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;

* Fixed overlapping of various UI elements with the chat;

* Fixed placement issues with BROKEN_METALWORK_STATION;

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