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Rise & FallNewsPipeline Update [Dev Update #68]
Community

Pipeline Update [Dev Update #68]

Rise & Fall · published 18 Jun 2025, 15:15 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Just wanted to check in with those following on Steam.

We've been working on some engine improvements we need to finish before we can expand and include more maps w/ unique biomes.

A more detailed breakdown is in our Discord!

Will keep you updated as we have things to share.

Sometimes, we can continue hammering out live updates quickly, and sometimes, we have more long-term groundwork we have to lay before we can add features.

In short TLDR, the Volcano, Desert, Meadow, Snow and Marsh biomes all are formatted for URP (a Unity Render Pipeline), whereas our game is in HDRP.

We switched to HDRP in 2022, since it was the best pipeline for console games at the time, and had features URP did not. But since 2022, URP has become the default pipeline, and has the most support.

So a lot of things have had to be stalled or adjusted to work in HDRP.

After trying all kinds of conversions, we're moving the game's pipeline over to URP instead, which we would need to do anyway to ship to consoles and mobile.

It's almost done, the game runs, we just need to rebuild the materials and textures, and some lighting.

The good news--

The game should run better!

And we should be able to develop faster since more assets are supported in URP.

Talk soon!

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