⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Added new Hauler Bot mob;
+ Added Hauler Bot spawns in mines and some structures;
+ Added Close button in Steam client;
+ Added the ability to possess the entity you're looking at by pressing the ALT + RMB key combination (creative mode only);
+ Added new dance: Bait-n-Switch;
+ Added teleportation effect when Stalker Drone appears;
+ Added new idle animations for Redhorn, Blueboo, and Sheep;
+ Added alternate death animations for Cluckfluff, Blueboo, Redhorn, Fennec, Sheep, Soulhound, Stridewing, and all Teseranid variants;
+ Implemented reverse-depth shader technique; clouds are rendered at a huge distance (3000 blocks);
♻️ Changes:
~ Stridewing now plays a separate saddle equipping animation instead of the feeding animation;
~ Improved the physical stabilization of entities on the surface of water;
~ Stridewing does not flap its wings when slightly rising above water;
~ Reduced Fennec's movement speed;
~ Removed Netherrack (legacy block) from shelves in one structure;
🐞 Bug Fixes:
* Fixed inability to sit on a raft;
* Fixed a bug in the emote wheel that prevented emotes from playing;
* Fixed a bug with rendering clothes through the player's transparency on obstacles;
* Fixed fluid visual updates;
* Fixed overlapping fluids (especially lava) drawing through blocks, thanks to reverse-depth technique in shader;
* Fixed rendering issues with some decals;
* Fixed missing multiblock property for BROKEN_ADVANCED_FABRICATOR and BROKEN_METALWORK_STATION;
* Fixed bug causing Cluckfluff and Fennec to play running animation instead of swimming;
* Fixed bug causing Cluckfluff's swimming speed to become too slow;
* Fixed bug preventing Hermit Crab from going to the bottom (stayed on surface);
* Fixed bug where bottom-walking mobs didn't play movement animations;
* Texture fixes for Redhorn and Sheep to accommodate new animations;
* Various minor texture fixes;