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Project: The MIR IncidentNewsUpdate 3.1
Major update

Update 3.1

Project: The MIR Incident · published 6 May 2025, 22:54 UTC

All newsPlayers around this dateRead on Steam

Known Issues:

  • Lags in Horde-Levels on high difficulties when Vsync is active (due to large amount of enemies).
    A possible workaround is deactivating the Vsync within the options (can lead to small graphics distortions).
    We will try to find a solution until the next release.

General:

  • Character hitboxes have been improved.
  • Headshots now cause increased damage.
  • Limb hits now deal reduced damage.
  • Improved animations for raptors.
  • New music and sound effects.
  • New graphics.

Player:

  • Character classes are now available.
  • Ammunition is now significantly cheaper.
  • Auto-Equip when picking up items, if the equipment slot is free.
  • Ledge-Grab is now also possible while jumping/falling.
  • Quick-Loot is now available. (See Options)

AI:

  • AI now searches for healing when health is low.
  • AI now searches for equipment when nothing is equipped.
  • AI now tries to save itself via a Ledge-Grab when falling.
  • Companions now help with looting. (See Options)

Campaign:

  • English voice acting is now available (German will follow).

Arcade:

  • New arcade levels have been added.
  • Horde: Random events have been added.
  • Hunting: Player now starts with a random ranged weapon.
  • Riddle: Time limit due to escaping gas added.

Bugfix:

  • Excessive overlapping of sound effects should be fixed.
  • Performance drops due to too many sound effects should be reduced.
  • Performance drops due to too many AI characters should be reduced. (See Options)
  • Characters/AI walking backwards should be fixed.

The next update is planned for August.
Have a nice day and a blessed week.

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