
New character class 'Druid'.
'Abandoned Outpost' level on the moon is now fully accessible.
New items and buffs.
New crafting station and recipes.
And more.
General:
Armor: Value can now become negative.
Buff: New Buffs/De-Buffs have been added (e.g. Well Fed, Shrunk).
AI: Characters now have small/random power variations indicated by their size.
Player:
Druid: New character class.
Skills: New skill 'Poisoning Weapons' (currently learned from the beginning).
Equipment:
Equipment: New items have been added (e.g. Melee Weapons, Food, Drink).
Ranged Weapons: Some weapons now consume more than one ammunition per shot.
Crafting: New crafting station 'Cooking Kettle' has been added.
Crafting: New recipes have been added.
Crafting: Grindstone/Workbench can now improve weapons multiple times, but it costs money.
Crafting: Weapons can now be poisoned at Grindstone/Workbench.
Campaign:
Level: 'Abandoned Outpost' on the 'Moon' is now fully accessible.
Visual: 'Ambient Occlusion' has been updated.
Equipment: New items have been added to the existing levels.
Map: Icons now highlight special rooms (e.g. crafting stations, boss rooms).
Map: Arrow now points towards the player when out of sight.
Arcade:
Visual: 'Ambient Occlusion' has been updated.
Equipment: New items have been added to the existing levels.
Bugfix:
Health: Permanent 'Health' increase should now be saved correctly.
Dialog: Text within dialog box should no longer overflow.
Weapons: Same status effects should now be combined.
Performance:
Armor: Total character armor value is now calculate on equipment/stats change instead of each hit.
The next update is planned for December.
Have a nice day and a blessed week.