⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Added new mobs: Hermit Crab, Vac Drone, Teseranid Shepard;
+ Added Teseranid Shepard and two Hermit Crab color variants to world generation;
+ Added Vac Drone spawns to some high-tech structures;
+ Added new hunger mechanism for the following mobs: Soulhound, Blueboo, Sheep, Stridewing, Cluckfluff;
+ At low hunger levels, mobs pick up food items to restore hunger and health (each mob has its own food list);
+ Soulhound now digs up a bone if no other food is found (50% chance);
+ Sheep can now regrow wool by eating grass (20% chance from ground, 33% from nearby thrown items);
+ Peaceful mobs now follow players holding or standing near their preferred food (only if hungry);
+ Mobs only eat food when reaching specific hunger thresholds;
+ Hermit Crab hides under rocks when spotting players (becomes invulnerable, but can be scared with pickaxe hits);
+ Hermit Crab has a small chance to drop random ore chunks;
+ Vac Drone vacuums nearby items (10-slot limit, drops all on death, oldest deleted when full);
+ Added a new item STRIDEWING_SADDLE with a crafting recipe. Used to ride Stridewing;
+ STRIDEWING_SADDLE can be applied directly to Stridewing;
+ Attempting to ride Stridewing without a saddle causes panic — it will run uncontrollably until the rider is thrown off;
♻️ Changes:
~ All mobs now use new smooth-shading rendering;
~ Added dynamic stat modification for mobs in specific states;
~ Added physics to mobs — they now recognize each other as obstacles and avoid clustering;
~ Mobs can now move to and collect desired items;
~ Aggressive mobs no longer run endlessly when unable to reach a player;
~ Lost targets trigger a "give up" animation before returning to normal;
~ Unreachable but visible targets activate tracking mode with occasional animations;
~ Improved mob obstacle detection (reduces clipping into blocks);
~ Adjusted attack ranges for several mobs;
~ Increased max random turn angle for mobs before movement (less predictable paths);
~ Mobs no longer take damage from the player who mounts them;
~ Increased the height threshold for fall damage when riding mobs;
~ Stackable blocks can now be placed by clicking base, rear block, or side;
~ Sheep health increased to 20;
🐞 Bug Fixes:
* Snowballs could hit entities beside their flight path;
* Fixed placement of stackable blocks (e.g. lockers);
* Fixed quiet sound when placing stackable blocks;
* Fixed black text color on item count when dragging;
* Fixed issue in Sheep texture;