⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Added attack animations for Stridewing;
+ Added a basic hunger mechanic for Stridewing and Teseranid;
+ Added a scattering dirt effect to Soulhound's digging animations;
+ Fennec now has the ability to close its eyes for blinking and death/sleep animations;
♻️ Changes:
~ Chairs and some other objects no longer break from weapon swings;
~ The texture of the green Fennec has been slightly toned down;
~ Animals now shake off water when exiting it;
~ Significantly improved the issue of animals walking on water;
~ Soulhound now attempts to chase the player in water;
~ Soulhound no longer decides to suddenly nap when night falls if it was chasing the player;
~ Soulhound's eyes no longer glow when it is sleeping;
~ Stridewing and Teseranid can now passively restore health after feeding from the ground or sleeping;
~ Stridewing now reacts to player attacks. If the damage is not caused by a weapon and its health is high, it will respond with a single strike. If the damage is caused by a weapon or its health is moderate, it will attack for a short time. If its health is low, it will start panicking;
~ Teseranid will now burrow (despawn) when its hunger level is low;
~ Reduced Teseranid's running speed and increased the speed of its corresponding animation;
~ Reduced the ratio of idle actions to movement for Endoskeleton (moves more frequently);
🐞 Bug Fixes:
* Fixed the excessive number of snowdrift houses in snowy biomes;
* Fixed the absence of CRAFTING_TABLE in the legacy block list;
* Fixed the lack of oxygen consumption underwater;
* Fixed errors when accessing adjacent blocks on the server;
* Fixed the broken sword swing animation;
* Fixed an error in the window displaying the contents of a dropped backpack;
* Fixed the logic for mobs that cannot swim chasing the player. Teseranid and Endoskeleton now slow down when entering water and move along the bottom without trying to surface;
* Fixed the logic for mobs that can swim chasing the player. Soulhound and Hollow now swim towards the player and attempt to attack. If unable to (if the player goes underwater), they swim towards the shore;