re:ROUTE - vivid/stasis Collaboration
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
- Cosmogyral - Darren & Altermis
- UTF-8000000000 - Attoclef
- valor/starcross - Lundy vs. Wyvren
Changes
Game Changes
Added subfolders for songs- The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
Added folder metadata- Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
- Added a proper loading screen on boot and reload
Added an experimental change that should help sync audio consistently during gameplay
- Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!
Holding down a key when changing options now increases in speed over timeMajor optimizations for most of the game
Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframeFakes no longer cause long loading timesJackets no longer get unnecessarily loadedCharts take significantly less time to loadSave backups are now created on profile loadDrift sensitivity now affects the 'Digital Input' drift speedUpdated the Custom chart iconUpdated every single radar value calculation, Gimmick radar values have received a major reworkUpdated EX percentage on leaderboards to now show EX difference above 99%Updated creditsChart Changes
- Fixed invalid event warnings in Futari no Sekai, and IGNITED
- Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
- Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event
Bugfixes
- Fixed song info slide snapping
- Fixed audio calibration option description
- Fixed song preview volume option description
- Fixed hold ticks giving credit for misses
- Fixed a bug with difficulties that don't exist
- Fixed fakes preventing radar values from loading properly
- Fixed hold notes with negative speedmods displaying incorrectly
- Fixed radar values taking BPMs above 10000 into account
- Fixed radar values calculating song duration incorrectly
- Fixed EX stage overlay on song cards not working
- Fixed checkpoints with a numeric name throwing an error
- Fixed jackets and banners automatically generating mipmaps
- Fixed charts not loading properly if they have extra content on note rows
- Fixed inconsistent song wheel sorting
- Fixed a lua error when generating radar values due to randomly generated integers
- Trimmed lua events with null arguments at the end
Chart Developer Changes
- Added new stage background 'BackgroundVivid' and its documentation
- Chart documentation now properly lists background names
- Added more song group related functions for unlocks
- Added optional subfolder arguments for chart count functions to unlocks
- Added functions to get best score, EX score, and time to unlocks
- Added functions to get if a player has full comboed a song or chart
- Chart redirects now select the chart that redirected the player if available when returning to the song wheel
- Added new argument to EnableBloomBeat that starts at the current beat
- Added global events to change camera type to orthographic and perspective
- Printing in lua now adds it to the log file