Early Access Release 1.4.0

EX-XDRiVER · build 17281875 · published

On SteamNotes only · this build shipped before we watched the app

re:ROUTE - vivid/stasis Collaboration

The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!

  • Cosmogyral - Darren & Altermis
  • UTF-8000000000 - Attoclef
  • valor/starcross - Lundy vs. Wyvren

Changes

Game Changes

      Added subfolders for songs
    • The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
      Added folder metadata
    • Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc

  • Added a proper loading screen on boot and reload

      Added an experimental change that should help sync audio consistently during gameplay
    • Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!

  • Holding down a key when changing options now increases in speed over time

      Major optimizations for most of the game
    • Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe
    • Fakes no longer cause long loading times
    • Jackets no longer get unnecessarily loaded
    • Charts take significantly less time to load

  • Save backups are now created on profile load
  • Drift sensitivity now affects the 'Digital Input' drift speed
  • Updated the Custom chart icon
  • Updated every single radar value calculation, Gimmick radar values have received a major rework
  • Updated EX percentage on leaderboards to now show EX difference above 99%
  • Updated credits

Chart Changes

  • Fixed invalid event warnings in Futari no Sekai, and IGNITED
  • Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
  • Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event

Bugfixes

  • Fixed song info slide snapping
  • Fixed audio calibration option description
  • Fixed song preview volume option description
  • Fixed hold ticks giving credit for misses
  • Fixed a bug with difficulties that don't exist
  • Fixed fakes preventing radar values from loading properly
  • Fixed hold notes with negative speedmods displaying incorrectly
  • Fixed radar values taking BPMs above 10000 into account
  • Fixed radar values calculating song duration incorrectly
  • Fixed EX stage overlay on song cards not working
  • Fixed checkpoints with a numeric name throwing an error
  • Fixed jackets and banners automatically generating mipmaps
  • Fixed charts not loading properly if they have extra content on note rows
  • Fixed inconsistent song wheel sorting
  • Fixed a lua error when generating radar values due to randomly generated integers
  • Trimmed lua events with null arguments at the end

Chart Developer Changes

  • Added new stage background 'BackgroundVivid' and its documentation
  • Chart documentation now properly lists background names
  • Added more song group related functions for unlocks
  • Added optional subfolder arguments for chart count functions to unlocks
  • Added functions to get best score, EX score, and time to unlocks
  • Added functions to get if a player has full comboed a song or chart
  • Chart redirects now select the chart that redirected the player if available when returning to the song wheel
  • Added new argument to EnableBloomBeat that starts at the current beat
  • Added global events to change camera type to orthographic and perspective
  • Printing in lua now adds it to the log file