Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Escape Simulator 2NewsEscape Simulator 2 : Big Hotfix Update
In-game event

Escape Simulator 2 : Big Hotfix Update

Escape Simulator 2 · published 30 Apr 2026, 13:01 UTC · build 23019272

All newsPlayers around this dateRead on Steam

Hey Escapers,

We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!

Here’s what we’re working on next:

  • A new free room is coming next month, set in the Illusion Museum

  • Another free room is already in production and planned for later this year

  • We’re deep into development of the first DLC, coming later this year

  • A free VR update is currently in the works

Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.

Thanks for sticking with us and for all your feedback!

Full Changelog:


Core

  • Engine update

  • Added Autorun option

  • Added 2× cursor size option (for Ashyda's parents)

  • Split “Hide Item Hints” and “Mute Item Hints” into separate options

  • Added option to mute footsteps

  • Fixed visual glitch when cutscene triggers while zoomed in

  • Added skip button on end screen if picture already exists

  • Fixed rendering issues on some M1 Macs

  • Lobby chat now notifies when a player uses a hint or opens the walkthrough

  • Removed “The Builder - Try the room editor” achievement (too many players though they need to upload the room to get it)

Lobby

  • Added trophy for completing the Tutorial

Levels:

Starship EOS

  • Hibernation Pods

    • Fixed RFID sliders disappearing when overlapping

    • Hologram names now update correctly after loading a save

  • Bridge

    • Adjusted colliders around solar panel puzzle

    • Fixed gun laser alignment in multiplayer

  • Cargo Hold

    • Fixed elevator speed scaling with framerate

    • Fixed interacting with symbols while checking solutions

  • Into the Unknown

    • Improved pickup for alien world token

    • Fixed star key sequence issue

    • Symbolic link visuals now update correctly after loading a save

    • The "difficult" token should be easier to collect now

Pirate Ship

  • Tavern

    • Removed redundant hints

    • Fixed drink interactions

  • Island

    • Improved pickup for items on symbols chest

    • Fixed magnet puzzle rotation

  • Hideout

    • Fixed rope puzzle desync issues

    • Fixed pillar trigger bugs

Dracula’s Castle

  • Courtyard

    • Fixed picking up key before solving puzzle

  • Feast

    • Improved token visibility

    • Knight armor puzzle can now be solved before assembling the metal dish

  • Crypt

    • Fixed coffin drop audio

Other

  • Removed empty rooms uploaded by players

  • Various minor fixes and improvements

Room Editor – New Content

  • New logic component: Animation Field Animate numeric fields on objects or material properties.

  • Multiple optimizations

  • New Room Config options:

    • Trophy Time

    • Toggle Player Nameplates

    • Toggle Item Nameplates

    • Enable / Disable Proximity Chat

    • Enable / Disable Reflection Probe

Room Editor – Improvements & Fixes

  • Improved material animation system

  • Corrected target field naming

  • General UX improvements

  • Improved Props tab usability

  • Better object highlighting in target lists

  • Added constrained scaling option

  • Added “Add Delay” option for behaviour targets

  • Expanded Lookable activation/deactivation options

  • Switch between perspective and orthographic camera via axis gizmo

  • Added UI for position/rotation editing in Animation mode

  • Rename materials via right-click

  • Added “Can Swap” option for slots

  • Warning shown when Token ID is already in use

  • Fixed Volumes not saving correctly

  • Improved Lock input fields UX

  • Upload now excludes all folders except _CustomModels

- Pine team

More from Escape Simulator 2

Other announcements

All news
Major update14 Sep 2026Free VR Update Is Now Available!We’re excited to announce that the VR Update for Escape Simulator 2 is now available and completely free for everyone! We learned a lot from working on VR for the original Escape Simulator, and we’ve used that experience to make VR in ES2 even better. We’d also like to give a huge thank-you to all of our amazing testers who helped us find bugs, share feedback, and make the VR experience better.…Game update28 Aug 2026VR Preview Update AvailableA huge thank you to everyone testing the ES2 VR Preview! It’s been great to see so much positivity and so many helpful reports and suggestions from the VR community. Preview 2 brings a bunch of smaller and bigger fixes and improvements. It’s still a preview, so some things are missing (like proper VR characters), and a few things are still broken, (such as the Pirate Darkest 1 puzzle). We’re wo…Community31 Jul 2026Build-a-Room Competition: How the World EndedDear Builders, The apocalypse is coming to Escape Simulator 2, but how did it begin? For our new Build-a-Room Competition , we are asking you to create an original escape room that serves as a prequel to the upcoming Escape Simulator 2: Apocalypse DLC . A deadly virus? A rogue AI? An atomic bomb? A failed experiment? Aliens? Something much stranger? The cause is entirely up to you. The winning…