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Hotel GalacticNewsPatch Notes - 0.6.1
Game update

Patch Notes - 0.6.1

Hotel Galactic · published 24 Dec 2025, 08:44 UTC · build 21288613

All newsPlayers around this dateRead on Steam

Hello Travelers!

Here we go again! Even though it has been just few days since we've made Winter Rework Update ready, we have already been quite busy responding to our community and making sure that game is now working much smoother. Our work is never finished however - you've been sending us reports about your experience with the new patch and we've been making sure that where improvements can be introduced they will be added. We're also super thankful to hear about so many positive opinions for the way the game works now - it really means a lot and is the best reward we could have ever imagined for our work!

Below you'll find a comprehensive list of bugs and issues that we've been notified since the last update that we were able to fix and repair. This work has only been possible due to your activity and we're really thankful for the way you've communicated with us during last few days - with patience, love and friendliness!

We sincerely hope that Hotel Galactic will bring you a lot of fun during these holidays!


Sidenote: this beautiful festive window can be yours - Twitch Drops are active on Twitch right now!

Patch Notes:

General Fixes and Improvements

  • Fixed minimap targeting.

  • Added the ability to use the minimap in placement mode.

  • Fixed inactive crafting panel on the action wheel while carrying crafting materials.

  • Fixed hanging markers on pickable items (e.g. tool racks)

  • WickerTable can now only be placed in the Dining Room.

  • Increased CraftingStation capacity on all levels to prevent resource overflow.

  • Floating sellzone fix

Wallpapering Fixes

  • Fixed wall targeting for wallpapers

  • Fixed errors and FPS drops when applying multiple wallpapers to the same location.

  • Added the ability to exit painting mode while a confirmation popup is active.

  • Fixed color-change sound playing when no visible change occurs.

Controls and UI

  • Fixed several gamepad navigation issues in the main menu and options.

  • Fixed colliders after canceling item movement from the action wheel.

  • Reduced camera stutter when moving across multiple items.

Quests and Gameplay

  • Added validation for changes in the Visitors from Lagoonis quest
    (older saves should now load without errors).

  • Fixed incorrect highlights in the Building Bridges quest.

  • Fixed the ability to reposition the Skill Book.

Objects and Systems

  • Fixed Money Plant setup; it no longer clips through ceilings or blocks building on higher floors.

  • Fixed goo color indicators in the research tree nodes (orange and red were swapped).

  • Fixed bedding spawning without a chest.

  • Disabled Mini Fridge due to incorrect setup.

  • Fixed Crusher and Recycle interaction issues.

Save System Fixes

  • Fixed issues with saves not loading or loading incorrectly, related to:

    • Guests leaving the restaurant.

    • Characters posing for photos.

    • Transport-related tasks.

    Known Issues

    • Some research nodes in the Research Tree contain incorrect or placeholder text strings.

    • Inconsistent volume levels for certain interaction sounds (for example, Glimmerbugs).

    • Skipping cutscenes may sometimes leave audio from the interrupted cutscene playing.

    • Repeatedly reloading the game can cause some notifications to appear duplicated.

    • Wallpaper visuals may not update immediately after application; the appearance refreshes once the camera/view loses focus on the room.

    • Shelves can be problematic and difficult to interact with in certain situations.

    • On some PCs, FPS drops have been observed; these can be resolved by manually reapplying graphics settings.

    • Some furniture blocks the application of wallpapers and floor panels in the areas they occupy; furniture must be moved to fully apply wallpapers or floor panels.

Thank you everyone,

Ancient Forge

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