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Minerva LabyrinthNewsv0.7.7 - Tutorial and RNG updates
In-game event

v0.7.7 - Tutorial and RNG updates

Minerva Labyrinth · published 30 Aug 2025, 21:58 UTC

All newsPlayers around this dateRead on Steam

Prologue / Tutorial

  • Tutorial mode in its previous form has been removed. The prologue (subway) will offer brief instructions / prompts at the top of the screen in certain locations, but will not provide any detailed information in the dialogue window. Most of this information can now be viewed at any time from a new dialogue menu in Diana's room at HQ.

  • Most of the opening text in the subway has been cut.

  • Subway layout and loot have been slightly adjusted to better serve as a tutorial.

  • Subway enemy HP has been slightly reduced.

Gameplay

  • Die rolls for accuracy and escape now use a new algorithm that should ensure a more uniform distribution of values. Both players and enemies use the new algorithm for attack rolls. Note that although distribution is more normalized than before, the results of a die roll are still used as-is, not altered or discarded. This change is primarily intended to reduce the chances of an unlucky string of misses.

  • Player attack accuracy is no longer capped at 95%.

  • Some numbers in the early game have been tweaked to slightly reduce the difficulty when first entering the hospital.

  • Pursuit now has +20 ACC.

UI/UX

  • Defend/Shield Wall button is placed lower in the combat menu and now displays the target menu for confirmation.

  • Small adjustments to audio.

  • Removed the prompt to view the help screen on first launch.

  • Integer scaling (pixel-perfect) now defaults to off.

More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…