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Rootin' Tootin' Lootin' & Shootin'NewsThe City of Gold (Early Access 57.1)
Major update

The City of Gold (Early Access 57.1)

Rootin' Tootin' Lootin' & Shootin' · published 23 Aug 2025, 14:33 UTC · build 19709555

All newsPlayers around this dateRead on Steam

Only 5 days left until launch!

  • Added the final area - The City of Gold

    • Includes 4 new enemies and the final boss - Risky Riches

  • You now take half as much damage
  • Added Upgrades

    • Dichromatic Butterfly

      Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buff
    • Paper Cannon

      You deal 2× damage, but also take 2× damage

  • Changed Upgrades

    • Toast

      Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 charge
    • Speed Plus

      Every 6 moves, get a free action -> You move 25% faster

  • Removed Upgrades

    • Cue Stick

  • Added text to the combo meter showing your current multiplier
  • Added sound effects and visual effect when time is stopped
  • Kicked enemies are no longer immune to other forms of damage for a turn
  • Added a bug report button on the main menu
  • Hovering over a control in the controls menu now turns the cursor into a red X
  • Adjusted tutorial to start player with 1 less upgrade slot
  • Added collision optimisation when player doesn't have Antibullets
  • Adjusted inventory ammo text positioning
  • Added missing × symbol to a font
  • Creating a new custom level works now
  • You can now delete custom levels
  • Reworded some item and upgrade descriptions for clarity
  • Price tags on presents now update correctly to match your discount
  • Blueprints and glowing upgrades now display correctly in Gambler mode

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