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YoloX - Crosshair OverlayNewsYoloX 1.4.1
In-game event

YoloX 1.4.1

YoloX - Crosshair Overlay · published 12 Jul 2025, 10:34 UTC · build 19200648

All newsPlayers around this dateRead on Steam

This is a followup with a blend fast mode rewrite...

I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor and has lower latency. Yes, I said magnifier aka zoom, which is easily doable with YoloX, but also likely to get it flagged as a cheat ;)

About whats doable, now any kind of blend can be done, not just invert... but only in Fast or Compatible mode. I'm thinking removing the useless Subtract one then adding useful ones like edge detection, contrast, and a new kind of invert that considers mid grays better... like a hue rotate or something. Ideas highly welcome! :D

Also a thanks to some detailed community feedback leading to several fixes!

UPDATES

  • NEW: rewrite blend:fast using a new method.

  • FIX: blend:fast input/cursor issues.

  • FIX: display/input issues when mixing between different DPI monitors.

  • FIX: crash when dragging menu around in certain multi-monitor setups.

  • FIX: demo view misalignment when zooming in inverted crosshairs

TODO

Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :)

  • NEW: scripted (LUA) crosshairs

  • NEW: collection: bound games selector

  • NEW: Allow animations to blend between actions.

  • NEW: Easier animations using tweens.

Feedback greatly appreciated - Steam - Reddit - Email
And huge props to the workshop contributors! ːsteamhappyː

More from YoloX - Crosshair Overlay

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