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Minerva LabyrinthNewsv0.5.6 - Audio enhancements, misc fixes
In-game event

v0.5.6 - Audio enhancements, misc fixes

Minerva Labyrinth · published 29 May 2025, 21:15 UTC

All newsPlayers around this dateRead on Steam

Audio

  • Updated all music tracks with better instrumentation and improved arrangements.
  • Replaced the footstep and bump sound effects with much better ones.
  • Sound effects now have more consistent volume with each other and with music.
  • Shop menu now plays the correct sound effect when attempting to buy an item without enough money.

Gameplay

  • Fixed being unable to purchase an item that costs exactly as much money as the party has.
  • Fixed Shield Wall not terminating on user KO.
  • Improved the cadence of Jay's dialogue and event text.
  • Fixed one of Jay's lines that was incorrectly marked as tutorial text. This meant that the line was skipped if tutorials were disabled, though this did not impact progression.

Interface

  • Fixed numeric sliders being overly sensitive to analogue input.
  • Fixed options menu not handling default volume settings correctly.
  • Hunt: Removed misleading text from Silver Arrow description.
More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…