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Minerva LabyrinthNewsv0.4.15 - UI and audio enhancements
In-game event

v0.4.15 - UI and audio enhancements

Minerva Labyrinth · published 7 May 2025, 08:59 UTC

All newsPlayers around this dateRead on Steam

User Interface

  • Added a party quick view menu. This will display a one-page overview of party build information and status. This is bound to the X key or left stick by default, but if you have already set custom bindings, it may be unbound. It is also available from the new "Party" option in the field menu.
  • Negative stat comparisons or stats affected by weight in the character, shop, and equipment menus now display in a lighter color for better visibility. Stats affected by weight will also display a '-' in color assist mode.
  • Renamed the Status menu to Character and reorganized the field menu options slightly.
  • Added left/right character pagers to skill, character, and equipment menus. The pagers will display the selected character aspect on the skill menu and the position and rank on the character and equipment menus.
  • Character, equip, and skill menus will now open to the last character slot selected in that menu.
  • The weight icon in the shop menu will now appear if the character currently has weight when no item is highlighted, or when the character's weight after equipping the highlighted item will be greater than zero, considering all other currently equipped items. Previously, the icon only appeared if the highlighted item had weight for that character.
  • The field skill menu now allows viewing skills for KOed party members.
  • Cursor memory now correctly resets when starting a new game.
  • Fixed a rare issue where specific pages of text could appear blank. As far as I know this did not occur in any demo content, but it's fixed just in case.

Audio

  • Fixed numerous inconsistencies with how UI sound effects behave. Some unnecessary or unintended sound effects have been removed.
  • Updated HQ background music.
  • Fixed combat SFX not playing in certain scenarios.
  • Recovery stations will now play a sound effect when activated.

Gameplay

  • Reduced the chance to hit on Ossipede's bleed touch.
  • Ossipede's Strangle now has a 1-turn cooldown.
  • Traps can no longer critically hit.
  • Single-target traps will now correctly target the first available character if the character in the first slot is KOed.
More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…