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Salt 2NewsUpdate: Sky Visuals and Treasure Maps
In-game event

Update: Sky Visuals and Treasure Maps

Salt 2 · published 3 Apr 2025, 16:04 UTC · build 17929079

All newsPlayers around this dateRead on Steam

This update introduces more realistic Sun, Moon, and other sky mechanics as well as treasure maps that visually hint at the locations of buried treasure.

Sky Mechanics

Note: the new sky mechanics are covered in more detail in this announcement. Check that out if you are interested.

The sky has been updated with some new visual features. The positions of the Sun, Moon, and (newly added) planets in the sky now follow somewhat realistic models, as if the Salt planet is revolving around the Sun in a solar system. The moon has its own orbit around the planet and therefore will go through phase changes throughout the month.

A waning crescent moon and a planet in the sky just before sunrise.

Other planets are now visible at night and early morning. These appear like bright stars, and can be used in addition to the Sun and Moon as a target for your Sextant to determine your world location. They also have their own orbits and so their positions in the sky will change throughout the year accordingly.

You also have a chance of catching sight of a shooting star at night time. These are fairly uncommon unless the planet happens to be passing through some comet debris.

Some meteors falling over the ocean.

Lunar Calendar


If you want to keep track of the progression of time throughout the Salt year, you can now purchase a Lunar calendar from the Stargazer, a new NPC, whose ship can rarely be found out at sea. Once you've obtained one, place it on your ship and interact with it to open it.

Viewing the lunar calendar in-game

Treasure Maps


Treasure maps can now be rarely discovered in various places throughout the world. If you find one, interact with it in your inventory to view the map. They hint at the location of a nearby buried treasure.

There are currently a total of 27 unique treasure maps to discover and more may be added in the future.

Viewing a treasure map in-game

Co-op Progress


The implementation of Co-op is progressing along very well. The logic to sync most of the elements of the world has been completed. We are now finishing up some of the last necessary features and will start doing some heavy internal testing. After we feel that it is stable enough, we'll release it on a Steam branch for more broad community testing and continue to polish it there for a bit. There is no ETA on this yet as it depends on the quantity and severity of problems we find as we stress test it.

In parallel to co-op work, additional content, fixes, and polish will still continue.

Patch Notes

  • Added moon phases.
  • Added planets that can be seen in the night sky and also used along with the sextant to determine your position.
  • Added shooting stars that can rarely appear in the night sky.
  • Adjusted the sun rise and set position that changes seasonally.
  • Added a new Stargazer NPC that will tell you about the sky and sell you a calendar.
  • Added treasure maps to various places in the world.
  • Updated the treasure dig sound.
  • You can now hotkey treasure maps.
  • Fixed an issue with controller scrolling the UI too fast in some cases.
  • Fixed clicking on a dialogue option sometimes choosing the first option no matter what you selected.
  • The Vault Key can now be crafted at any forge in addition to the anvil in front of the vault entrance.
  • Fixed a bug where the Breath Bar would show up when starting the game if you had an item or talent that increases your max breath stat.
  • Fixed the vault key stone description wrongly saying you need three instead of two to craft a key.
  • Fixed a lever being in the wrong position in a storage cave.
  • Fixed some merchants having the wrong greeting sounds.
  • Fixed an issue where using a sextant past the 1000 unit mark would not unlock the achievement.
  • Fixed some discrepancies in commission quest descriptions and their actual requirements.
  • Fixed some areas in dungeons where you could get out of the level bounds.
  • Fixed rain coming through ship cabins.
  • Fixed different pickaxes sharing the same appearance.
  • Fixed an issue with some levers in the Marauder's Guild Cave not working correctly.
  • Fixed framerate dependent zoom speed on map.
  • Fixed rotating avatar in inventory too slow on gamepad.
  • Moved female health bars higher.
  • Updated exploration log discovery text to say the name of the place you've discovered.
  • Fixed not being able to get a sextant reading at the Village of the Marsh island.
  • When looting lava stones you now have the chance to get more than one.
  • You can now get lava stones from excavation caves in addition to smoldering cavern dungeons.
  • Fixed some typos.
  • Herbalists now sell more plant and mushroom materials.
  • Increased the amount of plant fibers that can drop.
More from Salt 2

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