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Minerva Labyrinth
News
v0.4.12 - Misc fixes
Game update
v0.4.12 - Misc fixes
Minerva Labyrinth
· published
24 Mar 2025, 12:43 UTC
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Shield Wall now terminates correctly.
Random encounters now correctly reset when leaving and re-entering the dungeon.
Fixed minor misalignments on some enemy status indicators.
Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled.
Fixed map icons for tutorial-only events being visible with tutorials disabled.
Fixed false wall map indicators not resetting when starting a new game after quitting to menu.
Removed a visible out-of-bounds event symbol from Hospital 1C.
More from Minerva Labyrinth
Other announcements
All news
Game update
13 Sep 2026
v1.0.9 - Minor updates
Enhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…
Game update
30 Apr 2026
v1.0.8 - Quick-equip and misc fixes
You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…
In-game event
12 Mar 2026
v1.0.7 - Skill balance enhancements
General · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…