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The MatriarchNewsDevlog #03 - New level-design, new 'Triple Sacrifice' mechanic and more !
Community

Devlog #03 - New level-design, new 'Triple Sacrifice' mechanic and more !

The Matriarch · published 29 Jan 2022, 14:29 UTC

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This month I've been busy getting the demo ready for the next Steam Festival (21 -> 28 Feb). Some highlights:

-> Reworked the level design to give more strategic options when it comes to patrolling the convent
-> Reworked the underground digging mechanic (digging is now semi-automatic)
-> Added one more activity for Nuns
-> Added some placeholder sounds / ambient sounds
-> Added some visual feedback/assets to communicate when you're in danger or where the various activities are
-> Reworked trapdoor/ladder/trees art assets
-> Added a new 'Triple Sacrifice' feature that allows the Matriarch to instantly trigger the Sacrifice phase and kill 3 Nuns at once (once per game).

In the next couple of weeks, I'll focus on polishing and bug fixing, I hope to get the demo ready before the 10th of February, so you might be able to play it before the Fest even starts!

Can't wait to have you testing the game before and during the Festival, you're welcome to use the Steam forum to share feedback or report bugs!

Chewa

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